Recruit Rebels: Costs 10 power and 1 weapon, will recruit 1,000 rebels. Success depends on government approval vs your factions support
you do not have enough power!
your faction does not have enough support to launch a revolt
Purchase Weapons: Costs 5 power for 1 weapon. Chance of being caught depends on stability.
You have successfully acquired the necessary weapons.
Terrorist Attack: Costs 5 power and 1 weapon, if successful will reduce government stability by 10% but reduce your own support by 10%, if a failure will just reduce your factions support by 10%.
your faction does not have enough support to launch a terrorist attack, no one will risk their life
your do not have the weapons to carry out this terrorist attack
Attack Government: Costs 5 power and 1 weapon, will engage the government's military with your own paramilitary force.
your do not have the weapons to carry out this attack
You are outnumbered, so you attempt a guerrilla ambush. However, the government forces discover your trap, and instead encircling your forces. You lose 2,000 men
Bribe government officials: Provides power based on the current governments crime & corruption for cash.
you do not have enough money!
{Select..., Communist, Right Wing, Nationalist, Islamist} Shift Ideology: Will lose all approval, power and paramilitary forces
you did not select an ideology!
Faction Actions[]
Power: {Power}
Faction Action
Prerequisite
Cost
Description
Effect
Image
Anti-Government Propaganda
10% support
5 power
Blame everyone's problems on the big guys. Reduces government approval by 0-10% depending on own support rating
Pro-Faction propaganda
None
5 power
Luckily, you have the solutions to everyone's problems. Increases own support rating by 0-10% depending on government approval
Communist Propaganda
Communist
10 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Communist ideology by 1%.
Reactionary Propaganda
Reactionary
10 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Reactionary ideology by 1%.
Nationalist Propaganda
Nationalist
10 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Nationalist ideology by 1%.
Liberal Propaganda
Liberal
10 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Liberal ideology by 1%.
Organized Crime Propaganda
Organized Crime
0 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Organized Crime ideology by 1%.
Islamist Propaganda
Islamist
10 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Islamist ideology by 1%.
Pan-Arab Propaganda
Pan-Arab
10 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Pan-Arab ideology by 1%.
Drug Cartel Propaganda
Drug Cartel
0 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Drug Cartel ideology by 1%.
Warlord Propaganda
Warlord
0 power
Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Warlord ideology by 1%.
Pan-African Propaganda
Pan-African
Charity
None
GDP/100
Increases own support rating by 5%, but increases the nation's quality of life
Membership Dues
6% support, 1 power
Gain funds based on the nation's GDP and your current support level. Must have at least 10% support. Cannot be done if Criminal Organization, Warlord, or Drug Cartel.
Extortion
6% support, 1 power
Everyone has to pay their "taxes." Gain funds based on strength of paramilitary and nation's Crime & Corruption. Increases Crime & Corruption. Funds doubled if Criminal Organization, Warlord, or Drug Cartel.
Police the Streets
None
5 power
Increases your support based on paramilitary strength, decreases crime and corruption in the country.
Recruit Rebels
None
10 power, 1 weapon
Recruit 1,000 rebels. Success depends on government approval vs your factions support.
Purchase Weapons
None
5 power
Provides 1 weapon
Terrorist Attack
None
5 power[, 1 weapon]
Costs 5 power and 1 weapon, if successful will reduce government stability by 10% but reduce your own support by 10%, if a failure will just reduce your factions support by 10%.
Attack Government
None
5 power and 1 weapon
Engage the government's military with your own paramilitary force.
Plant Marijuana
None
20 power
Provides marijuana each turn (3 tons if drug cartel, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
Plant Coca
None
20 power
Provides cocaine each turn (3 tons if drug cartel, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
Plant Poppies
None
20 power
Provides heroin each turn (3 tons if drug cartel, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
Mine Blood Diamonds
None
20 power
Provides blood diamonds each turn (3 tons if warlord, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
Sell Marijuana
None
1 power
Will sell 1 ton of marijuana for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
Sell Cocaine
None
1 power
Will sell 1 ton of cocaine for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
Sell Heroin
None
1 power
Will sell 1 ton of heroin for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
Sell Blood Diamonds
None
1 power
Will sell 1 ton of blood diamonds for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
Bribe Government Officials
None
1 power
Provides power based on the current governments crime & corruption for cash.