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Default statsEdit

{Faction Name}
{[Custom] Flag}
A faction in {Nation}
{Description}
{[Custom] Leader Portrait}
{[Custom Leader Title}: {Username/Leader}
Ideology: {Faction Ideology}
Power: 025
+1 Baseline per turn
[+1 per turn due to low stability in nation]
[+1 per turn due to low approval in nation]
[+{} per turn due to support (+1 per 10% support)]
[+1 per turn due to selling out of government to foreign powers]
Support: 0%
Weapons: 0
Paramilitary: none
Marijuana: 0
Cocaine: 0
Heroin: 0
Blood Diamonds: 0

ActionsEdit

*Anti-government propaganda: Costs 5 power, reduces government approval by 0-10% depending on own support rating

    • Your propaganda was successful, government approval decreases by {}%
    • your faction does not have enough support to launch this propaganda campaign
Anti-government propaganda action 12%

Anti-government propaganda action 24%
File:Anti-government propaganda action 2.png
Anti-government propaganda action 3
  • Pro-faction propaganda: Costs 5 power, increases own support rating by 0-10% depending on government approval
    • Support increased by {}%!
Pro-faction propaganda action Disliked
File:Pro-faction propaganda action 2.png
  • Recruit Rebels: Costs 10 power and 1 weapon, will recruit 1,000 rebels. Success depends on government approval vs your factions support
    • you do not have enough power!
    • your faction does not have enough support to launch a revolt
File:Recruit Rebels action 1.png
Recruit Rebels action 2
Recruit Rebels action 3
Recruit Rebels action 4
File:Recruit Rebels action 5.png
  • Purchase Weapons: Costs 5 power for 1 weapon. Chance of being caught depends on stability.
    • You have successfully acquired the necessary weapons.
Purchase Weapons action 1
Purchase Weapons action 2
File:Purchase Weapons action 3.png
  • Terrorist Attack: Costs 5 power and 1 weapon, if successful will reduce government stability by 10% but reduce your own support by 10%, if a failure will just reduce your factions support by 10%.
    • your faction does not have enough support to launch a terrorist attack, no one will risk their life
    • your do not have the weapons to carry out this terrorist attack
File:Terrorist Attack action 1.png
File:Terrorist Attack action 2.png
Terrorist Attack action 3
Terrorist Attack action 4
File:Terrorist Attack action 5.png
  • Attack Government: Costs 5 power and 1 weapon, will engage the government's military with your own paramilitary force.
    • your do not have the weapons to carry out this attack
    • You are outnumbered, so you attempt a guerrilla ambush. However, the government forces discover your trap, and instead encircling your forces. You lose 2,000 men
File:Attack Government action 1.png
Attack Government action 2
File:Attack Government action 3.png
Attack Government action 4
  • Bribe government officials: <s> Provides power based on the current governments crime & corruption for cash.
    • you do not have enough money!
File:Bribe government officials action 1.png
Bribe government officials action 2
</s>
  • {Select..., Communist, Right Wing, Nationalist, Islamist} Shift Ideology: Will lose all approval, power and paramilitary forces
    • you did not select an ideology!
Shift Ideology action 1
Shift Ideology action 2

Faction ActionsEdit

Facactions

Power: {Power}
Faction Action Prerequisite Cost Description Effect Image
Anti-Government Propaganda 10% support 5 power Blame everyone's problems on the big guys. Reduces government approval by 0-10% depending on own support rating
Anti-Government Propaganda 2 action 12%

Anti-Government Propaganda action 2

Anti-Government Propaganda action 3
Pro-Faction propaganda None 5 power Luckily, you have the solutions to everyone's problems. Increases own support rating by 0-10% depending on government approval
Pro-Faction propaganda action Loved

Pro-Faction propaganda action 2
Communist Propaganda Communist 10 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Communist ideology by 1%.
File:Communist Propaganda action 1.png

File:Communist Propaganda action 2.png
Reactionary Propaganda Reactionary 10 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Reactionary ideology by 1%.
File:Reactionary Propaganda action 1.png

Reactionary Propaganda action 2
Nationalist Propaganda Nationalist 10 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Nationalist ideology by 1%.
File:Nationalist Propaganda action 1.png

Nationalist Propaganda action 2
Liberal Propaganda Liberal 10 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Liberal ideology by 1%.
File:Liberal Propaganda action 1.png

Liberal Propaganda action 2
Organized Crime Propaganda Organized Crime 0 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Organized Crime ideology by 1%.
File:Organized Crime Propaganda action 1.png

File:Organized Crime Propaganda action 2.png

Organized Crime Propaganda action 3
Islamist Propaganda Islamist 10 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Islamist ideology by 1%.
File:Islamist Propaganda action 1.png

File:Islamist Propaganda action 2.png
Pan-Arab Propaganda Pan-Arab 10 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Pan-Arab ideology by 1%.
File:Pan-Arab Propaganda action 1.png

File:Pan-Arab Propaganda action 2.png

Pan-Arab Propaganda action 3
Drug Cartel Propaganda Drug Cartel 0 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Drug Cartel ideology by 1%.
File:Drug Cartel Propaganda action 1.png

File:Drug Cartel Propaganda action 2.png
Warlord Propaganda Warlord 0 power Convince your people through cool posters and maybe a little intimidation of the righteousness of your factions stated belief system. Increases the strength of the Warlord ideology by 1%.
File:Warlord Propaganda action 1.png

File:Warlord Propaganda action 2.png

Warlord Propaganda action 3
Pan-African Propaganda Pan-African
File:Pan-African Propaganda action 1.png

File:Pan-African Propaganda action 2.png
Charity None GDP/100 Increases own support rating by 5%, but increases the nation's quality of life
File:Charity action 1.png

File:Charity action 2.png

File:Charity action 3.png
Membership Dues 6% support, 1 power Gain funds based on the nation's GDP and your current support level. Must have at least 10% support. Cannot be done if Criminal Organization, Warlord, or Drug Cartel.
File:Membership Dues action 1.png

File:Membership Dues action 2.png

File:Membership Dues action 3.png

File:Membership Dues action 4.png
Extortion 6% support, 1 power Everyone has to pay their "taxes." Gain funds based on strength of paramilitary and nation's Crime & Corruption. Increases Crime & Corruption. Funds doubled if Criminal Organization, Warlord, or Drug Cartel.
File:Extortion action 1.png

File:Extortion action 2.png

File:Extortion action 3.png

File:Extortion action 4.png
Police the Streets None 5 power Increases your support based on paramilitary strength, decreases crime and corruption in the country.
File:Police the Streets action 1.png

File:Police the Streets action 2.png

File:Police the Streets action 3.png
Recruit Rebels None 10 power, 1 weapon Recruit 1,000 rebels. Success depends on government approval vs your factions support.
File:Recruit Rebels action 1.png

Recruit Rebels action 2

Recruit Rebels action 3

Recruit Rebels action 4

File:Recruit Rebels action 5.png
Purchase Weapons None 5 power Provides 1 weapon
Purchase Weapons action 1

Purchase Weapons action 2
Terrorist Attack None 5 power[, 1 weapon] Costs 5 power and 1 weapon, if successful will reduce government stability by 10% but reduce your own support by 10%, if a failure will just reduce your factions support by 10%.
File:Terrorist Attack action 1.png

File:Terrorist Attack action 2.png

Terrorist Attack action 3

Terrorist Attack action 4

Terrorist Attack action 4
Attack Government None 5 power and 1 weapon Engage the government's military with your own paramilitary force.
File:Attack Government action 1.png

Attack Government action 2

File:Attack Government action 3.png

Attack Government action 4
Plant Marijuana None 20 power Provides marijuana each turn (3 tons if drug cartel, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
File:Plant Marijuana action 1.png

Plant Marijuana action 2

Plant Marijuana action 3
Plant Coca None 20 power Provides cocaine each turn (3 tons if drug cartel, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
File:Plant Coca action 1.png

Plant Coca action 2

Plant Coca action 3
Plant Poppies None 20 power Provides heroin each turn (3 tons if drug cartel, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
File:Plant Poppies action 1.png

Plant Poppies action 2

Plant Poppies action 3
Mine Blood Diamonds None 20 power Provides blood diamonds each turn (3 tons if warlord, 2 tons of criminal organization, 1 ton if other). Can be seized by other factions or destroyed by government.
File:Mine Blood Diamonds action 1.png

Mine Blood Diamonds action 2

Mine Blood Diamonds action 3
Sell Marijuana None 1 power Will sell 1 ton of marijuana for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
File:Sell Marijuana action 1.png

Sell Marijuana action 2

File:Sell Marijuana action 3.png
Sell Cocaine None 1 power Will sell 1 ton of cocaine for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
File:Sell Cocaine action 1.png

Sell Cocaine action 2

File:Sell Cocaine action 3.png
Sell Heroin None 1 power Will sell 1 ton of heroin for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
File:Sell Heroin action 1.png

Sell Heroin action 2

File:Sell Heroin action 3.png
Sell Blood Diamonds None 1 power Will sell 1 ton of blood diamonds for the street value ($0k). Chance of being caught depending on Crime & Corruption, with a loss of support.
File:Sell Blood Diamonds action 1.png

Sell Blood Diamonds action 2

File:Sell Blood Diamonds action 3.png
Bribe Government Officials None 1 power Provides power based on the current governments crime & corruption for cash.
File:Bribe Government Officials action 1.png
File:Bribe Government Officials action 2.png

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