Domestic policies are aimed at solidifying your hold over your nation. Sometimes your domestic factors are not the only factors affected. The policies are good or bad, depending on what it will do, and sheer luck.
Domestic Policy | Prerequisite | Cost | Description | Effect | Image |
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Arrest opposition figures and would-be revolutionaries | Rebels | $50k | These imputent fools do nothing but criticize. Shut them up. Your government will become more authoritarian. Chance of decreasing rebels. Slightly increases stability. | Decreases rebels by 30% of a level, and increases stability by |
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Release political prisoners | Must have arrested people once | $50k | Free the poor souls. Your government becomes more democratic. Small chance of the ungrateful fucks joining up with rebels. Decreases stability. | 50% chance of increasing rebels, decreases stability by 0–5%, increases political system by ?% | |
Declare martial law | Cannot be Dictatorship | $ |
Dissent cannot be tolerated in wartime! Move decisively authoritarian, increase military size. Decreases stability. | Increases armed forces by 5k, decreases manpower by 10k, decreases stability by one level, decreases political system by 1–3 levels, decreases reputation by 5% | |
Hold free and fair elections | None (Recommended approval rating to win election to be Decent or higher) | $200k | Sometimes it is necessary to let the people have a voice. Rebels will possibily lay down their arms and your government will become less authoritarian. Possibly increase growth but will cost some stability. | If above middling approval, approval increases by 5%; 50% chance increases growth by $1M; decreases stability by 0–23%; increases political system by 0–20%, 20% if dictatorship | |
Propaganda Campaign | FastBLOC: None | Remind the people how much they love their government and, more specifically, their dear leader with a bunch of cool posters. Increases approval, cost depends on population and current approval rate. | Increases approval one level | ||
Bribe Opposition Leaders | FastBLOC: None | Half of Propaganda's, increase in crime & corruption | [Greasing a few palms can solve many problems. Increases approval but also corruption.] | Increases approval one level, increases crime & corruption 4% | |
[Contraceptive Laws] | FastBLOC: None | {, , } | Free contraceptives decrease population growth by 50%, legal has no change, banned doubles natural population growth and decreases approval by 1% a turn. Current: {Free, Legal, Banned} | ||
[Border Control] | FastBLOC: None | {, } | Open borders allow free immigration and emigration, closed borders blocks all immigration and emigration. Current: {Open, Closed} | ||
Free Housing For the People | Cannot be Free Market Economy | Mass produced modular tenements for everyone! Sure, every residential area in your country will look incredibly grey, boring and identical, but it's better than scrap metal shacks. Increases government popularity and the quality of life. Not available in Free Market economies. Moves your economic system slightly to the left. Cost is relative to FastBLOC: Mass produced modular tenements for everyone! Sure, every residential area in your country will look incredibly grey, boring and identical, but it's better than scrap metal shacks. Increases housing quality. Moves your economic system slightly to the left. Cost is relative to population. |
Increases approval by one level, small chance of improving Quality of Life by 6%, decreases economic system by ?% Increases housing by one level |
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Raise Minimum Wage | Cannot be Command Economy | Reduction in growth relative to GDP | Apparently people need to eat. Increase their wages by a couple cents and it might just increase your popularity and the Quality of Life. Not available in Command Economies. Moves your economic system slightly to the left. Cost is relative to GDP. | Increases approval one to three levels, increases quality of life 1%, decreases economic system ?% | |
Free Food For All! | None | [13+⌊(gives+1)2/4⌋] Mt Food | Feed the poor and enjoy their loyalty. Increases approval. Moves government to the left. | Increases approval one level, decreases political system ?% | |
Construct Public School | None | ⌊( |
A literate people make more money for you to tax. |
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Found University | None | (25+50/factory) Mbbl oil + (50+100/factory) Ht RM + 2 MG/factory | Distract your annoying dissident eggheads with a few shiny new buildings to pontificate to each other in. Provides 1 research per turn, but consumes 2 mg per turn. Also provides $1 million in growth per turn. Same cost as factories. | ||
Construct Free Hospital | Cannot be a Free Market Economy. | Provide for all the ability to live past the age of 42. |
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Fund Medical Research | None | 6 hours worth (0.05% GDP) of budget + ⌈Healthcare⌉/10 Research | Discover the latest vaccine for the Butt Pox. Increases healthcare. Cost is relative to GDP (.05%). | Increases healthcare one level | |
Cult of Personality | Cannot be a dictator or a Military Junta | $500k | The Great and Glorious Leader Provides For All. He was Born Under a Smiling Sun and Rides a Pegasus On His Days Off. Dear Leader Has Never Lost a Game of Ping-Pong. Increases popularity, makes your country instantly a dictatorship. | Political system becomes dictatorship (0%), approval increases by 2 levels. | |
Arrest Corrupt Officials | FastBLOC: None | 4 hours worth (0.1%/3 GDP) of budget, stability | Some of your government ministers have been living a bit too high on the hog. Reduces crime & corruption considerably, but results in a large drop in stability. | ||
Increase Police Budget | FastBLOC: None | 6 hours worth (0.05% GDP) of budget, (12+4/increase) weapons | Increasing pay and giving better guns to the police will help them extrajudicially disappear the bad guys. Reduces crime & corruption. | Decreases crime & corruption one level (20%) | |
Send the army in to crack heads | FastBLOC: None | 12,000 soldiers | Treating your people as an enemy can achieve great things. Reduces crime & corruption. Moves government authoritarian. |
- Italics mark unconfirmed effect.