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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37950#msg37950" rel="nofollow">new intelligence system</a>
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									<div class="smalltext">« <strong> on:</strong> January 12, 2016, 12:16:52 PM »</div>
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								<div class="inner" id="msg_37950">The intelligence system will be totally overhauled to increase its depth.<br /><br />Spies -<br /><br />There will be nomaximum limit on the number of spies you have. Instead, cost will increase significantly based on the number of spies you currently have.<br /><br />each spy will have the following individual stats-<br /><br />specialty (chosen at creation)<br />experience (gained through successful missions)<br />infiltration (gained each turn in a country)<br /><br />success in actions will depend on the agents training and infiltration level, with a bonus if the action fits their specialty.<br /><br />actions / specialties -<br /><br />aid rebels / Gunrunner - similar to how it is now, but aiding rebels will have a modifier of success based on current stability and approval of the government.<br /><br />aid opposition (no change) / Launderer - pretty much the same as it is now.<br /><br />assassinate political leader / Assassin - decreases stability directly. much higher chance of failing/getting caught than aid rebels/opposition<br /><br />Sabotage Oil Well/Mine / Saboteur - will destroy an oil well or mine<br /><br />Encourage Strike / Agitator - 75% shutdown in mg production and growth from factories. success depends on current government's approval.<br /><br />Encourage Mutiny / Agitator - chance soldiers will desert and revolt. success depends on current approval and stability (must be pretty low). significantly more risky than normal actions. between 1-5% (depending on government approval) of troops will disappear, with half that number joining your rebels.<br /><br />Steal Uranium - very very risky.<br /><br />- changes to counterintelligence, hunting spies in other countries -<br /><br />when a counterintelligence action is taken, if successful 3 enemy spies (if there are that many) will be revealed to you. you will then have an option of which one to assassinate.<br /><br />this counterintelligence action will now be possible by spies in a foreign nation, allowing them to hunt down other spies (both of the nation they are in and other foreign nations).<br /><br /><br />WIP:<br /><br /><img src="http://i.imgur.com/dqRdgtM.png" alt="" class="bbc_img" /><br /><br />more to be added to post</div>
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							<div class="signature" id="msg_37950_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37956#msg37956" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #1 on:</strong> January 12, 2016, 12:22:57 PM »</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37957#msg37957" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #2 on:</strong> January 12, 2016, 12:23:42 PM »</div>
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								<div class="inner" id="msg_37957">This is good tbh. Please add this ASAP. The other 2 things will be good after reset.</div>
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							<div class="signature" id="msg_37957_signature">Leader of Interpol.<br /><a href="http://www.blocgame.com/stats.php?id=55118" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=55118</a></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37959#msg37959" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #3 on:</strong> January 12, 2016, 12:25:05 PM »</div>
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								<div class="inner" id="msg_37959"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37956#msg37956">Quote from: Habib on January 12, 2016, 12:22:57 PM</a></div></div><blockquote class="bbc_standard_quote">Are you actually planning on implementing all of this or is it just talk?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I have programmed most of this new intelligence system and some of the other stuff. I intend to add it all this month, along with several other posts that are incoming (a significant expansion of the military system, and some other things.)</div>
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									<div class="smalltext">« <strong>Reply #4 on:</strong> January 12, 2016, 12:27:42 PM »</div>
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								<div class="inner" id="msg_37960"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37959#msg37959">Quote from: rumsod on January 12, 2016, 12:25:05 PM</a></div></div><blockquote class="bbc_standard_quote">I have programmed most of this new intelligence system and some of the other stuff. I intend to add it all this month, along with several other posts that are incoming (a significant expansion of the military system, and some other things.)<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Good on ya lad.</div>
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									<div class="smalltext">« <strong>Reply #5 on:</strong> January 12, 2016, 12:37:15 PM »</div>
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								<div class="inner" id="msg_37961">Sounds very good. Only thing I'm worried about is that the spies will be levelled up and take a lot of time only to be killed off easily.<br /><br />Either make it so spies can be grouped together and trained and there a unit together, spies are given lives or they are easy to level up</div>
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									<div class="smalltext">« <strong>Reply #6 on:</strong> January 12, 2016, 12:55:13 PM »</div>
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								<div class="inner" id="msg_37962"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37961#msg37961">Quote from: Utopia on January 12, 2016, 12:37:15 PM</a></div></div><blockquote class="bbc_standard_quote">Sounds very good. Only thing I'm worried about is that the spies will be levelled up and take a lot of time only to be killed off easily.<br /><br />Either make it so spies can be grouped together and trained and there a unit together, spies are given lives or they are easy to level up<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This.<br /><br />Also I like it - but more counter intel would be good too. <br /><br />Maybe a spy speciality is counter intel, you can have them in your nation to defend yourself, make all spying less likely/specialize to prevent 1 of them. Like only 1 "defensive spy" who can either make everything less likely, or prevent 1 thing entirely - but offensive spies don't know which or even if there is a defensive spy. Hope this makes sense - thanks Rummy <img src="http://blocgame.com/forums/Smileys/default/cheesy.gif" alt=":D" title="Cheesy" class="smiley" /> </div>
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									<div class="smalltext">« <strong>Reply #7 on:</strong> January 12, 2016, 01:29:08 PM »</div>
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									<div class="smalltext">« <strong>Reply #8 on:</strong> January 12, 2016, 01:42:28 PM »</div>
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								<div class="inner" id="msg_37968"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37962#msg37962">Quote from: Andyrewwer on January 12, 2016, 12:55:13 PM</a></div></div><blockquote class="bbc_standard_quote">This.<br /><br />Also I like it - but more counter intel would be good too. <br /><br />Maybe a spy speciality is counter intel, you can have them in your nation to defend yourself, make all spying less likely/specialize to prevent 1 of them. Like only 1 "defensive spy" who can either make everything less likely, or prevent 1 thing entirely - but offensive spies don't know which or even if there is a defensive spy. Hope this makes sense - thanks Rummy <img src="http://blocgame.com/forums/Smileys/default/cheesy.gif" alt=":D" title="Cheesy" class="smiley" /><br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Do you mean to add a spy specialty <em>double-triple agent</em> - higher chance of success when conducting counter-intelligence actions / can kill 2 spies instead of the usual 1 / etc.<br /><br />And also "anti-specialty" agents whom decrease the chance of success of other spies trying to do that the action associated with that specialty? E.g., anti-Gunrunner decreases chance of success of other spies aiding rebels<br /><br />Also, expect to see some spy-farming amongst coordinated nations.<br />Send spies to a compliant nation and leave them there to increase infiltration.<br />Send dispensable spies to a nation to be killed off through counter-intel, giving the killer more experience.</div>
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									<div class="smalltext">« <strong>Reply #9 on:</strong> January 12, 2016, 01:54:57 PM »</div>
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								<div class="inner" id="msg_37969">All I care about is if I can change their avatars and names to the members of Girl's Day, maybe make further customization a donor feature since we didn't get anything extra after you made flags, portraits and anthems free for everyone.</div>
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							<div class="signature" id="msg_37969_signature"><div align="center">Emperor of Bangtown: <a href="http://www.blocgame.com/stats.php?id=49332" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=49332</a><br /><br />Former leader of BAMF and The Horde.<br /><br /><span style="color: red;" class="bbc_color"><strong>존경하다 민아</strong></span></div></div>
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									<div class="smalltext">« <strong>Reply #10 on:</strong> January 12, 2016, 01:56:24 PM »</div>
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								<div class="inner" id="msg_37970"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37969#msg37969">Quote from: Allen Chärra on January 12, 2016, 01:54:57 PM</a></div></div><blockquote class="bbc_standard_quote">All I care about is if I can change their avatars and names to the members of Girl's Day.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />pics and names will be customizable.</div>
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							<div class="signature" id="msg_37970_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #11 on:</strong> January 12, 2016, 01:58:25 PM »</div>
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								<div class="inner" id="msg_37971"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37968#msg37968">Quote from: Taikuh on January 12, 2016, 01:42:28 PM</a></div></div><blockquote class="bbc_standard_quote">Do you mean to add a spy specialty <em>double-triple agent</em> - higher chance of success when conducting counter-intelligence actions / can kill 2 spies instead of the usual 1 / etc.<br /><br />And also "anti-specialty" agents whom decrease the chance of success of other spies trying to do that the action associated with that specialty? E.g., anti-Gunrunner decreases chance of success of other spies aiding rebels<br /><br />Also, expect to see some spy-farming amongst coordinated nations.<br />Send spies to a compliant nation and leave them there to increase infiltration.<br />Send dispensable spies to a nation to be killed off through counter-intel, giving the killer more experience.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />infiltration will be based on the nation. if you withdraw your spy out of a nation/deploy it to another it will lose all infiltration.<br /><br />spies will be more expensive, but yeah that kind of farming will probably happen.</div>
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									<div class="smalltext">« <strong>Reply #12 on:</strong> January 12, 2016, 01:59:41 PM »</div>
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								<div class="inner" id="msg_37972"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37970#msg37970">Quote from: rumsod on January 12, 2016, 01:56:24 PM</a></div></div><blockquote class="bbc_standard_quote">pics and names will be customizable.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Bls see my edit for donor features.<br /><br />Breddy bls.</div>
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							<div class="signature" id="msg_37972_signature"><div align="center">Emperor of Bangtown: <a href="http://www.blocgame.com/stats.php?id=49332" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=49332</a><br /><br />Former leader of BAMF and The Horde.<br /><br /><span style="color: red;" class="bbc_color"><strong>존경하다 민아</strong></span></div></div>
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									<div class="smalltext">« <strong>Reply #13 on:</strong> January 12, 2016, 02:02:11 PM »</div>
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								<div class="inner" id="msg_37973">>let spies steal uranium<br />>20 or so people come together to take uranium from noobs<br />tbh</div>
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									<div class="smalltext">« <strong>Reply #14 on:</strong> January 12, 2016, 02:32:07 PM »</div>
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								<div class="inner" id="msg_37975"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg37973#msg37973">Quote from: WUBstep on January 12, 2016, 02:02:11 PM</a></div></div><blockquote class="bbc_standard_quote">>let spies steal uranium<br />><del>20 or so people</del> Robolykos come <del>together</del> to take uranium from noobs<br />tbh<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div>
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									<div class="smalltext">« <strong>Reply #15 on:</strong> January 12, 2016, 02:48:20 PM »</div>
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								<div class="inner" id="msg_37976">You're one to talk Timmy, being in boz and all<br /><br />:^)</div>
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							<div class="signature" id="msg_37976_signature"><a href="http://blocgame.com/stats.php?id=62965" class="bbc_link" target="_blank">Also known as Mammon.</a><br /><br /><a href="http://www.blocgame.com/forums/index.php?topic=3530" class="bbc_link" target="_blank">Creator of the Definitive Guide to >BLOC.</a><br /><br /><a href="http://www.blocgame.com/forums/index.php?topic=4778" class="bbc_link" target="_blank">Confirmed shitlord by Commissar Brian.</a></div>
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									<div class="smalltext">« <strong>Reply #16 on:</strong> January 12, 2016, 03:08:38 PM »</div>
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								<div class="inner" id="msg_37979">it's funny how when I posted this idea everyone was like    <br /><br />hurr durr retarded</div>
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							<div class="signature" id="msg_37979_signature"><a href="http://blocgame.com/stats.php?id=56451" class="bbc_link" target="_blank">Nerdia</a><br /><br /><a href="http://blocgame.com/bloctrw/stats.php?id=1009" class="bbc_link" target="_blank">Wayne Enterprises</a><br /><br /><br />>bandwith cap >Dont just analyze the random wifi signals your computer recive from the buildings arround you and use that nifty program to find out the key</div>
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									<div class="smalltext">« <strong>Reply #17 on:</strong> January 12, 2016, 05:12:59 PM »</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38009#msg38009" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #18 on:</strong> January 13, 2016, 06:26:48 AM »</div>
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								<div class="inner" id="msg_38009">more actions/specialties:<br /><br />heist of resource (rm/mg/oil/food/cash) - 1-5% of stockpile / Thief<br /><br />note - aligned rebels - if you have a spy with the highest infiltration in a nation, the rebels in that nation will be aligned with you. this will allow you to order them to launch an attack, and have them hand over territory to you (see below)<br /><br />Order Rebel Attack  (must have highest infiltration of all foreign spies) / Guerrilla<br /><br />Annex Rebel Territory (must have highest infiltration of all foreign spies) - A % of the nation's territory will be added to your own, based on current rebel strength / Guerrilla<br /><br />Spy Hunter - specialty for counterintelligence, increasing chances of success<br /><br /><br />--infiltration--<br /><br />infiltration will grow each turn depending on the following stats:<br /><br />+1 per turn if opposite alignment<br />+1 per turn if same subregion<br />+1 per turn if same region<br />+experience/25 per turn<br />+1 per turn default<br /><br />each action will cost not only $$$, but also infiltration.</div>
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								« <em>Last Edit: January 13, 2016, 07:31:56 AM by rumsod</em> »
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									<div class="smalltext">« <strong>Reply #19 on:</strong> January 13, 2016, 07:12:00 AM »</div>
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								<div class="inner" id="msg_38013">Are any of these going to have consequences if caught? Let's say that you are spying on a Soviet aligned nation, negative relation points from USSR should be added if the spy gets caught. Perhaps even a reputation penalty. Same should be when you fail funding rebels, stealing, and whatever else. I'm sure that the Soviets wouldn't like one of their puppet states manipulated.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38018#msg38018" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #20 on:</strong> January 13, 2016, 07:26:19 AM »</div>
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								<div class="inner" id="msg_38018"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38013#msg38013">Quote from: Tihomir on January 13, 2016, 07:12:00 AM</a></div></div><blockquote class="bbc_standard_quote">Are any of these going to have consequences if caught? Let's say that you are spying on a Soviet aligned nation, negative relation points from USSR should be added if the spy gets caught. Perhaps even a reputation penalty. Same should be when you fail funding rebels, stealing, and whatever else. I'm sure that the Soviets wouldn't like one of their puppet states manipulated.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />absolutely, yeah. actually that is currently in the game, arming rebels/opposition will lose you relations with their alignment.</div>
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									<div class="smalltext">« <strong>Reply #21 on:</strong> January 13, 2016, 07:33:31 AM »</div>
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								<div class="inner" id="msg_38021">Sorry but these spies are getting too powerful... Being able to steal uranium, land% and resource %?!<br />1% of my land would be 3k<br />1% of resources would be a lot too.<br />Especially since there's no way to defend <br />Plus counter intelligence sweeps are shit and only once per turn.<br />I was all for better spies, but I'd prefer weak spies against op spies</div>
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									<div class="smalltext">« <strong>Reply #22 on:</strong> January 13, 2016, 07:35:04 AM »</div>
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								<div class="inner" id="msg_38022"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38018#msg38018">Quote from: rumsod on January 13, 2016, 07:26:19 AM</a></div></div><blockquote class="bbc_standard_quote">absolutely, yeah. actually that is currently in the game, arming rebels/opposition will lose you relations with their alignment.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Damnit. Don't let them know. I was always having a giggle when people didn't know that and wasted their spies on my nation.  <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38026#msg38026" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #23 on:</strong> January 13, 2016, 08:19:55 AM »</div>
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								<div class="inner" id="msg_38026"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38022#msg38022">Quote from: Lyranistan on January 13, 2016, 07:35:04 AM</a></div></div><blockquote class="bbc_standard_quote">Damnit. Don't let them know. I was always having a giggle when people didn't know that and wasted their spies on my nation.  <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /><br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Meh, I only use spies to see how many weapons people have and that's it.</div>
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									<div class="smalltext">« <strong>Reply #24 on:</strong> January 13, 2016, 09:09:40 AM »</div>
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									<div class="smalltext">« <strong>Reply #25 on:</strong> January 13, 2016, 09:26:42 AM »</div>
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									<div class="smalltext">« <strong>Reply #26 on:</strong> January 13, 2016, 09:56:49 AM »</div>
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									<div class="smalltext">« <strong>Reply #27 on:</strong> January 13, 2016, 02:55:56 PM »</div>
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							<div class="signature" id="msg_38072_signature"><a href="http://blocgame.com/stats.php?id=56451" class="bbc_link" target="_blank">Nerdia</a><br /><br /><a href="http://blocgame.com/bloctrw/stats.php?id=1009" class="bbc_link" target="_blank">Wayne Enterprises</a><br /><br /><br />>bandwith cap >Dont just analyze the random wifi signals your computer recive from the buildings arround you and use that nifty program to find out the key</div>
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									<div class="smalltext">« <strong>Reply #28 on:</strong> January 14, 2016, 03:24:06 AM »</div>
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								<div class="inner" id="msg_38102"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38021#msg38021">Quote from: Utopia on January 13, 2016, 07:33:31 AM</a></div></div><blockquote class="bbc_standard_quote">Sorry but these spies are getting too powerful... Being able to steal uranium, land% and resource %?!<br />1% of my land would be 3k<br />1% of resources would be a lot too.<br />Especially since there's no way to defend <br />Plus counter intelligence sweeps are shit and only once per turn.<br />I was all for better spies, but I'd prefer weak spies against op spies<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Looks nice but I agree, if spies are so powerful, better defences are needed. <br />Maybe each Spy Hunter allows for an extra counter intel sweep per turn? <br />If spies are really expensive and scarce it will mean you have to specialize at the cost of other stuff. </div>
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									<div class="smalltext">« <strong>Reply #29 on:</strong> January 14, 2016, 03:58:00 AM »</div>
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								<div class="inner" id="msg_38103">I can see it now, the great apocalyptic server ending war will not be fought with nuclear weapons, the victorious alliance will simply pick a group of nations at a time and not stop spy attacking them until all of their land and resources are stripped away. There will be a snowball effect giving them more money to spy with and all will die. Any retaliation will be impossible since they will have already stolen everyone's uranium and have all the nukes.</div>
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								« <em>Last Edit: January 14, 2016, 06:11:05 AM by Awesomeria</em> »
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38104#msg38104" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #30 on:</strong> January 14, 2016, 08:06:28 AM »</div>
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								<div class="inner" id="msg_38104">I think eventually it'll balance out. Or maybe not? MAYBE A NEW SERVER WITH FASTER TURN CHANGES AND REGULAR RESETs WOULD BE THE PERFECT PLACE TO TEST THIS OUT BEFORE ROLLING IT OUT TO NORMAL BLOC</div>
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									<h5 id="subject_38106">
										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38106#msg38106" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #31 on:</strong> January 14, 2016, 09:22:38 AM »</div>
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								<div class="inner" id="msg_38106"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38104#msg38104">Quote from: Taikuh on January 14, 2016, 08:06:28 AM</a></div></div><blockquote class="bbc_standard_quote">I think eventually it'll balance out. Or maybe not? MAYBE A NEW SERVER WITH FASTER TURN CHANGES AND REGULAR RESETs WOULD BE THE PERFECT PLACE TO TEST THIS OUT BEFORE ROLLING IT OUT TO NORMAL BLOC<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />YES IT SHOULD </div>
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									<div class="smalltext">« <strong>Reply #32 on:</strong> January 14, 2016, 11:09:49 AM »</div>
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								<div class="inner" id="msg_38108">COUNTERINTELLIGENCE<br /><br />When a spy does a counterintelligence sweep, between 1 to 5 spies in the country will be revealed.<br /><br />The spies that are revealed will be determined by their infiltration and experience and the spy doing the counterintelligence sweep's own experience and infiltration. The higher infiltration, the less chance they will be revealed. The spy will then have two options - expatriate or assassinate.<br /><br />expatriate will simply return the spy to its owner's nation. it has a high chance of success.<br /><br />assassinate will kill the spy if successful. it is much riskier and costs much more infiltration.<br /><br />Spy Hunters will have a much higher chance of revealing spies in a counterintelligence sweep, and the cost of infiltration cost of  counterintelligence actions will be halved.<br /><br />Counterintelligence will no longer be limited to your own country, and can be done in other countries to hunt down any other spies in that country. However when not in your country your only option will be to assassinate.</div>
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									<div class="smalltext">« <strong>Reply #33 on:</strong> January 14, 2016, 01:53:37 PM »</div>
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								<div class="inner" id="msg_38116">What would be cool is if you could have ally spies from other nations that could help you instead of killing eachother<br /><br />EDIT: also if we could get a reset after the mobile app is finished that would be cool too</div>
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									<div class="smalltext">« <strong>Reply #34 on:</strong> January 14, 2016, 02:31:18 PM »</div>
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								<div class="inner" id="msg_38119"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38116#msg38116">Quote from: linksith on January 14, 2016, 01:53:37 PM</a></div></div><blockquote class="bbc_standard_quote">What would be cool is if you could have ally spies from other nations that could help you instead of killing eachother<br /><br />EDIT: also if we could get a reset after the mobile app is finished that would be cool too<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />that will be entirely possible in this system</div>
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									<div class="smalltext">« <strong>Reply #35 on:</strong> January 18, 2016, 08:38:28 PM »</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38373#msg38373" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #36 on:</strong> January 19, 2016, 05:03:04 PM »</div>
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								<div class="inner" id="msg_38373">is it/will it be possible to dismiss/fire spies you don't need?</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38427#msg38427" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #37 on:</strong> January 20, 2016, 12:09:41 PM »</div>
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								<div class="inner" id="msg_38427">Wtf rumsod. If you uncover a spy with your spy hunter in your own nation. Youll need another additional 50 points to kill him. And these spies also don't stay uncovered?<br />They should stay show so you can atleast kill them with another spy. <br /><br />Otherwise defending is impossible. </div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38477#msg38477" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #38 on:</strong> January 20, 2016, 08:54:25 PM »</div>
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							<div class="signature" id="msg_38477_signature">Warrior Queen (Leader) of Interpol<br /><a href="http://blocgame.com/stats.php?id=54376" class="bbc_link" target="_blank">http://blocgame.com/stats.php?id=54376</a></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38494#msg38494" rel="nofollow">Re: new intelligence system</a>
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									<div class="smalltext">« <strong>Reply #39 on:</strong> January 21, 2016, 04:57:59 AM »</div>
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								<div class="inner" id="msg_38494"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3269.msg38477#msg38477">Quote from: iiruka on January 20, 2016, 08:54:25 PM</a></div></div><blockquote class="bbc_standard_quote">I miss the old Counterintelligence option. It was simple, and it only cost 100k. <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /><br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />It didn't take multiple turns to start fucking with people either.<br /><br />Now you have to place them, wait multiple turns for infiltration points and hope they don't get uncovered and executed or expatriated, then you have to start all over again if they do.</div>
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							<div class="signature" id="msg_38494_signature"><div align="center">Emperor of Bangtown: <a href="http://www.blocgame.com/stats.php?id=49332" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=49332</a><br /><br />Former leader of BAMF and The Horde.<br /><br /><span style="color: red;" class="bbc_color"><strong>존경하다 민아</strong></span></div></div>
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