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									<div class="smalltext">« <strong> on:</strong> January 19, 2016, 03:52:13 PM »</div>
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								<div class="inner" id="msg_38369">All oil wells and mines will cost 1 mil, private and public. all corp expansions will cost the same.<br /><br />all factories will cost 500 rm, 250 oil, and 10 mg. all corp expansions will cost the same.<br /><br />this is the only way i can see to balance these costs to prevent abusive privatizations/nationalizations while allowing new corps to not be forced out of the market.</div>
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								« <em>Last Edit: January 19, 2016, 03:53:44 PM by rumsod</em> »
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38370#msg38370" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #1 on:</strong> January 19, 2016, 04:16:19 PM »</div>
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								<div class="inner" id="msg_38370">so the cost escalation has been removed for nations?</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38371#msg38371" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #2 on:</strong> January 19, 2016, 04:21:15 PM »</div>
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								<div class="inner" id="msg_38371">If what I'm assuming is true, then you're going to end up with the same problem you used to have in regular bloc where big nations can dramatically expand their production numbers every turn.<br /><br />Also, you may want to fix the fact that nations giving weapons to corporations results in no reputation loss. In the last few iterations, a corporate pastime was registering a nation, sucking it dry of weapons, and then reselling the weapons on the market.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38372#msg38372" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #3 on:</strong> January 19, 2016, 04:37:54 PM »</div>
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								<div class="inner" id="msg_38372"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38371#msg38371">Quote from: Andrew Fastow on January 19, 2016, 04:21:15 PM</a></div></div><blockquote class="bbc_standard_quote">If what I'm assuming is true, then you're going to end up with the same problem you used to have in regular bloc where big nations can dramatically expand their production numbers every turn.<br /><br />Also, you may want to fix the fact that nations giving weapons to corporations results in no reputation loss. In the last few iterations, a corporate pastime was registering a nation, sucking it dry of weapons, and then reselling the weapons on the market.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Using multis is against the rules anyway. If all possible abuse that people could do by creating multiple accounts had to be dealt with, there would be no game left to play. Hence why having multis isn't allowed. <br /><br />OT: Surely better solution is to either limit the amount of privatization countries can do per turn, or to put severe QoL/Stability/Approval/Rep penalties for privatising?</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38384#msg38384" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #4 on:</strong> January 19, 2016, 08:39:51 PM »</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38387#msg38387" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #5 on:</strong> January 19, 2016, 08:57:03 PM »</div>
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								<div class="inner" id="msg_38387"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38384#msg38384">Quote from: Kyu on January 19, 2016, 08:39:51 PM</a></div></div><blockquote class="bbc_standard_quote">No multis is "not allowed" in a sense where whoever does it is looked down on, but so far I see no real moderation on that<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>As rumsod doesn't flake again we'll have moderation on it hopefully.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38388#msg38388" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #6 on:</strong> January 19, 2016, 09:01:48 PM »</div>
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								<div class="inner" id="msg_38388"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38372#msg38372">Quote from: Dogtown on January 19, 2016, 04:37:54 PM</a></div></div><blockquote class="bbc_standard_quote">Using multis is against the rules anyway. If all possible abuse that people could do by creating multiple accounts had to be dealt with, there would be no game left to play. Hence why having multis isn't allowed. <br /><br />OT: Surely better solution is to either limit the amount of privatization countries can do per turn, or to put severe QoL/Stability/Approval/Rep penalties for privatising?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I'll mention this again since everyone seems to not pay attention to the suggestion.<br /><br />Make privatization restricted like weapons trade. If the person you're trying to privatize to has more assets than you, have it display an error message. This makes it to where spamming privatization as an exploit is not economically feasible.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38395#msg38395" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #7 on:</strong> January 20, 2016, 01:54:48 AM »</div>
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								<div class="inner" id="msg_38395"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38388#msg38388">Quote from: Andrew Fastow on January 19, 2016, 09:01:48 PM</a></div></div><blockquote class="bbc_standard_quote">I'll mention this again since everyone seems to not pay attention to the suggestion.<br /><br />Make privatization restricted like weapons trade. If the person you're trying to privatize to has more assets than you, have it display an error message. This makes it to where spamming privatization as an exploit is not economically feasible.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Great idea.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38401#msg38401" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #8 on:</strong> January 20, 2016, 06:57:20 AM »</div>
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								<div class="inner" id="msg_38401"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38388#msg38388">Quote from: Andrew Fastow on January 19, 2016, 09:01:48 PM</a></div></div><blockquote class="bbc_standard_quote">I'll mention this again since everyone seems to not pay attention to the suggestion.<br /><br />Make privatization restricted like weapons trade. If the person you're trying to privatize to has more assets than you, have it display an error message. This makes it to where spamming privatization as an exploit is not economically feasible.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I think that having national assets taking private assets into cost deals with this issue well enough.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38402#msg38402" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #9 on:</strong> January 20, 2016, 07:44:44 AM »</div>
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								<div class="inner" id="msg_38402"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38369#msg38369">Quote from: rumsod on January 19, 2016, 03:52:13 PM</a></div></div><blockquote class="bbc_standard_quote">All oil wells and mines will cost 1 mil, private and public. all corp expansions will cost the same.<br /><br />all factories will cost 500 rm, 250 oil, and 10 mg. all corp expansions will cost the same.<br /><br />this is the only way i can see to balance these costs to prevent abusive privatizations/nationalizations while allowing new corps to not be forced out of the market.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Thought I had, what about instead increasing the cost, increase the land they use? <br />So that whether you buy that next mine is a harder decision in later game. Also forces wars. <br /><br />PS allow nationalization of 1 mine/whatever as well as all please. <br /><br /></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38404#msg38404" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #10 on:</strong> January 20, 2016, 08:43:35 AM »</div>
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								<div class="inner" id="msg_38404"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38384#msg38384">Quote from: Kyu on January 19, 2016, 08:39:51 PM</a></div></div><blockquote class="bbc_standard_quote">No multis is "not allowed" in a sense where whoever does it is looked down on, but so far I see no real moderation on that<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />You want an announcement each time an account is deleted? I've seen numerous ones removed since start of iteration. </div>
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									<div class="smalltext">« <strong>Reply #11 on:</strong> January 20, 2016, 09:39:48 AM »</div>
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								<div class="inner" id="msg_38406"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38404#msg38404">Quote from: Dogtown on January 20, 2016, 08:43:35 AM</a></div></div><blockquote class="bbc_standard_quote">I've seen numerous ones removed since start of iteration.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div>
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							<div class="signature" id="msg_38406_signature">Leader of Interpol.<br /><a href="http://www.blocgame.com/stats.php?id=55118" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=55118</a></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38409#msg38409" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #12 on:</strong> January 20, 2016, 09:58:09 AM »</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38414#msg38414" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #13 on:</strong> January 20, 2016, 10:59:08 AM »</div>
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								<div class="inner" id="msg_38414"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38401#msg38401">Quote from: linksith on January 20, 2016, 06:57:20 AM</a></div></div><blockquote class="bbc_standard_quote">I think that having national assets taking private assets into cost deals with this issue well enough.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That makes corporations too parasitic, in my opinion. I want to be able to lay down a well/mine or two in every nation in the game so I can diversity my assets. I don't want to be stuck throwing down all my assets in the handful of nations that have completely gutted the public sector.<br /><br />As it stands, this kind of increase makes nationalization waaaaaaaaaay more enticing.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3316.msg38453#msg38453" rel="nofollow">Re: mines/wells/factory costs</a>
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									<div class="smalltext">« <strong>Reply #14 on:</strong> January 20, 2016, 04:52:37 PM »</div>
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								<div class="inner" id="msg_38453">this has been fully implemented. as i have to change like 10 different pages to do this, there might be a bug with it so if you do please tell me.<br /><br />hopefully i dont have to change all these prices again</div>
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