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						Topic: corporations  (Read 5105 times)
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										<a href="http://www.blocgame.com/forums/index.php?topic=889.msg11422#msg11422" rel="nofollow">Re: corporations</a>
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									<div class="smalltext">« <strong>Reply #15 on:</strong> July 10, 2015, 01:43:26 AM »</div>
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								<div class="inner" id="msg_11422">Maybe stock prices can be based off of how many stocks sold, but additionally, each well/mine/factory will increase stock value.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=889.msg11430#msg11430" rel="nofollow">Re: corporations</a>
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									<div class="smalltext">« <strong>Reply #16 on:</strong> July 10, 2015, 02:00:36 AM »</div>
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								<div class="inner" id="msg_11430"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11420#msg11420">Quote from: Shufflex on July 10, 2015, 01:22:19 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11418#msg11418">Quote from: rumsod on July 10, 2015, 12:57:36 AM</a></div></div><blockquote class="bbc_alternate_quote">Thought about the stock market, heres a revised take on it:<br /><br />all corporations start with 100 of their own stock.<br /><br />stocks initially cost $100k. each purchase increases them by $1k. each sale of stock decreases the value by $1k.<br /><br />If you acquire more stock in a corporation than the corporation itself holds, you CAN (it will not be automatic) acquire all of their assets (excluding $).<br /><br />dividends are 10% of the corporation's capital per turn, divided among the shareholders based on % of shares owned (so if you own 20% of the shares in Goldman Sachs, you will receive 2% of the corporation's current capital). Note that this doesn't take away the money from the corporation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That would severely limit the price, it's not like oil and RM where you have thousands of units to trade around. If there are only 100 stocks, and the value can only change by $1, then the absolute maximum value for one stock would be 200k. The number seems a bit low to me, and there isn't much room for one company to be valued higher than another.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />There would be no limit to the number of stock.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=889.msg11435#msg11435" rel="nofollow">Re: corporations</a>
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									<div class="smalltext">« <strong>Reply #17 on:</strong> July 10, 2015, 02:29:57 AM »</div>
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								<div class="inner" id="msg_11435">Didn't read the whole thread, but:<br /><br />in mixed countries you should need approval just like in CP if the total number of private mines/whatever is equal to or greater than the state-owned ones.</div>
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							<div class="signature" id="msg_11435_signature">Prime Minister of Alexandrastan: <a href="http://www.blocgame.com/stats.php?id=39070" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=39070</a><br />Partidul Național Liberal: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100128" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100128</a></div>
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									<div class="smalltext">« <strong>Reply #18 on:</strong> July 10, 2015, 02:35:55 AM »</div>
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								<div class="inner" id="msg_11436"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11430#msg11430">Quote from: rumsod on July 10, 2015, 02:00:36 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11420#msg11420">Quote from: Shufflex on July 10, 2015, 01:22:19 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11418#msg11418">Quote from: rumsod on July 10, 2015, 12:57:36 AM</a></div></div><blockquote class="bbc_standard_quote">Thought about the stock market, heres a revised take on it:<br /><br />all corporations start with 100 of their own stock.<br /><br />stocks initially cost $100k. each purchase increases them by $1k. each sale of stock decreases the value by $1k.<br /><br />If you acquire more stock in a corporation than the corporation itself holds, you CAN (it will not be automatic) acquire all of their assets (excluding $).<br /><br />dividends are 10% of the corporation's capital per turn, divided among the shareholders based on % of shares owned (so if you own 20% of the shares in Goldman Sachs, you will receive 2% of the corporation's current capital). Note that this doesn't take away the money from the corporation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That would severely limit the price, it's not like oil and RM where you have thousands of units to trade around. If there are only 100 stocks, and the value can only change by $1, then the absolute maximum value for one stock would be 200k. The number seems a bit low to me, and there isn't much room for one company to be valued higher than another.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />There would be no limit to the number of stock.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Wait, so every time someone else buys stock in a corporation, existing stock gets devalued? And if you have 15050k on hand, you can just buy out any new corporation and there is nothing the owner can do to stop you except spend all their money buying more of their own stock to raise the cost to buy them out?</div>
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									<div class="smalltext">« <strong>Reply #19 on:</strong> July 10, 2015, 02:40:05 AM »</div>
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								<div class="inner" id="msg_11438"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11436#msg11436">Quote from: lm_Brian on July 10, 2015, 02:35:55 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11430#msg11430">Quote from: rumsod on July 10, 2015, 02:00:36 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11420#msg11420">Quote from: Shufflex on July 10, 2015, 01:22:19 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11418#msg11418">Quote from: rumsod on July 10, 2015, 12:57:36 AM</a></div></div><blockquote class="bbc_alternate_quote">Thought about the stock market, heres a revised take on it:<br /><br />all corporations start with 100 of their own stock.<br /><br />stocks initially cost $100k. each purchase increases them by $1k. each sale of stock decreases the value by $1k.<br /><br />If you acquire more stock in a corporation than the corporation itself holds, you CAN (it will not be automatic) acquire all of their assets (excluding $).<br /><br />dividends are 10% of the corporation's capital per turn, divided among the shareholders based on % of shares owned (so if you own 20% of the shares in Goldman Sachs, you will receive 2% of the corporation's current capital). Note that this doesn't take away the money from the corporation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That would severely limit the price, it's not like oil and RM where you have thousands of units to trade around. If there are only 100 stocks, and the value can only change by $1, then the absolute maximum value for one stock would be 200k. The number seems a bit low to me, and there isn't much room for one company to be valued higher than another.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />There would be no limit to the number of stock.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Wait, so every time someone else buys stock in a corporation, existing stock gets devalued? And if you have 15050k on hand, you can just buy out any new corporation and there is nothing the owner can do to stop you except spend all their money buying more of their own stock to raise the cost to buy them out?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Corps should be able to decide whether they're listed to the market.</div>
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									<div class="smalltext">« <strong>Reply #20 on:</strong> July 10, 2015, 11:45:37 AM »</div>
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								<div class="inner" id="msg_11447"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11438#msg11438">Quote from: TWAIN on July 10, 2015, 02:40:05 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11436#msg11436">Quote from: lm_Brian on July 10, 2015, 02:35:55 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11430#msg11430">Quote from: rumsod on July 10, 2015, 02:00:36 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11420#msg11420">Quote from: Shufflex on July 10, 2015, 01:22:19 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11418#msg11418">Quote from: rumsod on July 10, 2015, 12:57:36 AM</a></div></div><blockquote class="bbc_standard_quote">Thought about the stock market, heres a revised take on it:<br /><br />all corporations start with 100 of their own stock.<br /><br />stocks initially cost $100k. each purchase increases them by $1k. each sale of stock decreases the value by $1k.<br /><br />If you acquire more stock in a corporation than the corporation itself holds, you CAN (it will not be automatic) acquire all of their assets (excluding $).<br /><br />dividends are 10% of the corporation's capital per turn, divided among the shareholders based on % of shares owned (so if you own 20% of the shares in Goldman Sachs, you will receive 2% of the corporation's current capital). Note that this doesn't take away the money from the corporation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That would severely limit the price, it's not like oil and RM where you have thousands of units to trade around. If there are only 100 stocks, and the value can only change by $1, then the absolute maximum value for one stock would be 200k. The number seems a bit low to me, and there isn't much room for one company to be valued higher than another.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />There would be no limit to the number of stock.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Wait, so every time someone else buys stock in a corporation, existing stock gets devalued? And if you have 15050k on hand, you can just buy out any new corporation and there is nothing the owner can do to stop you except spend all their money buying more of their own stock to raise the cost to buy them out?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Corps should be able to decide whether they're listed to the market.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div>
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								<div class="inner" id="msg_11524"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11438#msg11438">Quote from: TWAIN on July 10, 2015, 02:40:05 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11436#msg11436">Quote from: lm_Brian on July 10, 2015, 02:35:55 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11430#msg11430">Quote from: rumsod on July 10, 2015, 02:00:36 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11420#msg11420">Quote from: Shufflex on July 10, 2015, 01:22:19 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11418#msg11418">Quote from: rumsod on July 10, 2015, 12:57:36 AM</a></div></div><blockquote class="bbc_standard_quote">Thought about the stock market, heres a revised take on it:<br /><br />all corporations start with 100 of their own stock.<br /><br />stocks initially cost $100k. each purchase increases them by $1k. each sale of stock decreases the value by $1k.<br /><br />If you acquire more stock in a corporation than the corporation itself holds, you CAN (it will not be automatic) acquire all of their assets (excluding $).<br /><br />dividends are 10% of the corporation's capital per turn, divided among the shareholders based on % of shares owned (so if you own 20% of the shares in Goldman Sachs, you will receive 2% of the corporation's current capital). Note that this doesn't take away the money from the corporation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That would severely limit the price, it's not like oil and RM where you have thousands of units to trade around. If there are only 100 stocks, and the value can only change by $1, then the absolute maximum value for one stock would be 200k. The number seems a bit low to me, and there isn't much room for one company to be valued higher than another.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />There would be no limit to the number of stock.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Wait, so every time someone else buys stock in a corporation, existing stock gets devalued? And if you have 15050k on hand, you can just buy out any new corporation and there is nothing the owner can do to stop you except spend all their money buying more of their own stock to raise the cost to buy them out?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Corps should be able to decide whether they're listed to the market.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Also they should get to pick their price. Why have it start at 100? Let them pick <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" />  (Within reason?) </div>
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									<div class="smalltext">« <strong>Reply #22 on:</strong> July 11, 2015, 02:47:35 AM »</div>
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								<div class="inner" id="msg_11609"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11377#msg11377">Quote from: rumsod on July 09, 2015, 09:13:08 PM</a></div></div><blockquote class="bbc_standard_quote">corporations are somewhat similar to factions - player controlled, non-state actors.<br /><br />upon registration corporations choose one of several specialties - Mining Conglomerate for 50% off mines, Oil Company for 50% off wells, Industrial Magnate for 33% off factories, Financial Firm for 25% purchases of stock, Military-Industrial Complex for 50% off production of weapons. You will be able to change this later, for a price.<br /><br />corporations can build mines, oil wells, and factories in any country with a mixed or  free market. they will require approval in a central planned economy.<br /><br />each turn they will collect the resources from their mines, oil wells, and factories BUT they will have to pay a tax based on that nation's tax rate & market price FOR EXAMPLE:<br /><br />The Standard Oil Corporation has 5 wells in Saudi Arabia, which has a 15% tax rate (set by national leader). Each turn it collects 5 oil, but 15% of the market value of 5 oil will be removed <br /><br />Tax rates - nation leaders set tax rates, but are limited by their economic system - 0-25% in a free market, 20-50% in a mixed market, 50-100% in a centrally planned econ.<br /><br />corporations can produce weapons, similarly to nations, and directly trade them.<br /><br />corporations can trade freely on the market, as well as with nations directly. however, a corporation sending money to a nation directly has a chance of it being discovered and reducing that nations approval.<br /><br />corporations can aid factions similarly to governments. they will have agents (pretty much exactly like governments).<br /><br />When a nation nationalizes, all corporate assets are seized and directly added to the government's control. <br /><br />nations will also be able to privatize assets directly, trading away mines, oil wells and factories to corporations.<br /><br /><br />STOCK MARKET -<br /><br />corporations are ranked/valued based on their stock.<br /><br />corporations and governments can buy and sell other corporations stock.<br /><br />based on the amount of money a corporation has (its capital) a dividend is paid out to each stockholder per turn.<br /><br />each company has 100 shares, all owned by the corporation at start. they can sell any amount for any price they wish (as can those who purchase them). If, however, another corporation gets more than 50 shares, all the assets of the purchased corporation are added to the corporation which has acquired the 50 shares.<br /><br />---<br /><br />what do you guys think of this? will it be interesting enough for the players of corporations?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I love it.</div>
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							<div class="signature" id="msg_11609_signature">Officially Fired Officer of the British Commonwealth.<br /><br />"Hey guys I'm going for a week. I trust in you officers to hold the British Commonwealth together while I'm gone."<br /><br />-Namibia</div>
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									<div class="smalltext">« <strong>Reply #23 on:</strong> July 12, 2015, 03:46:58 PM »</div>
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								<div class="inner" id="msg_11841">I was thinking, corporations should have some kind of options with Politiburo members/congressmen. I don't know what, but it seems like a good opportunity to put something in to make playing less boring on that front.</div>
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									<div class="smalltext">« <strong>Reply #24 on:</strong> July 12, 2015, 03:51:39 PM »</div>
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								<div class="inner" id="msg_11842"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg11841#msg11841">Quote from: Shufflex on July 12, 2015, 03:46:58 PM</a></div></div><blockquote class="bbc_standard_quote">I was thinking, corporations should have some kind of options with Politiburo members/congressmen. I don't know what, but it seems like a good opportunity to put something in to make playing less boring on that front.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Briberies and incomes should be a thing in Politburo/Congress, along with ways to use that money for power; it'd make things much more interesting, for sure.</div>
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									<div class="smalltext">« <strong>Reply #25 on:</strong> July 16, 2015, 03:45:35 PM »</div>
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								<div class="inner" id="msg_12456">I like the idea of corporations, but so far it just seems like a nation with less freedom.<br /><br />IMO you should think of a way to make corporations unique, otherwise their only real impact is going to be lowering the price of resources.<br /></div>
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									<div class="smalltext">« <strong>Reply #26 on:</strong> July 16, 2015, 06:40:20 PM »</div>
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								<div class="inner" id="msg_12465"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12456#msg12456">Quote from: WUBstep on July 16, 2015, 03:45:35 PM</a></div></div><blockquote class="bbc_standard_quote">I like the idea of corporations, but so far it just seems like a nation with less freedom.<br /><br />IMO you should think of a way to make corporations unique, otherwise their only real impact is going to be lowering the price of resources.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I disagree, being able to build things everywhere makes them pretty unique.</div>
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									<div class="smalltext">« <strong>Reply #27 on:</strong> July 16, 2015, 09:55:50 PM »</div>
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								<div class="inner" id="msg_12490"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12465#msg12465">Quote from: Shufflex on July 16, 2015, 06:40:20 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12456#msg12456">Quote from: WUBstep on July 16, 2015, 03:45:35 PM</a></div></div><blockquote class="bbc_alternate_quote">I like the idea of corporations, but so far it just seems like a nation with less freedom.<br /><br />IMO you should think of a way to make corporations unique, otherwise their only real impact is going to be lowering the price of resources.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I disagree, being able to build things everywhere makes them pretty unique.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Maybe in the short term, but how many people are actually going to let corporations take things like oil from them? Say a corporation spams mines, how many people are going to let them take up all of their usable land with minimal return? People will nationalize in the mid/late game, because there's really no reason to not do so.<br /><br />I still like the idea of corporations, but the way they're being implemented doesn't make much practical sense.</div>
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									<div class="smalltext">« <strong>Reply #28 on:</strong> July 16, 2015, 10:19:25 PM »</div>
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								<div class="inner" id="msg_12499"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12490#msg12490">Quote from: WUBstep on July 16, 2015, 09:55:50 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12465#msg12465">Quote from: Shufflex on July 16, 2015, 06:40:20 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12456#msg12456">Quote from: WUBstep on July 16, 2015, 03:45:35 PM</a></div></div><blockquote class="bbc_standard_quote">I like the idea of corporations, but so far it just seems like a nation with less freedom.<br /><br />IMO you should think of a way to make corporations unique, otherwise their only real impact is going to be lowering the price of resources.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I disagree, being able to build things everywhere makes them pretty unique.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Maybe in the short term, but how many people are actually going to let corporations take things like oil from them? Say a corporation spams mines, how many people are going to let them take up all of their usable land with minimal return? People will nationalize in the mid/late game, because there's really no reason to not do so.<br /><br />I still like the idea of corporations, but the way they're being implemented doesn't make much practical sense.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div>
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									<div class="smalltext">« <strong>Reply #29 on:</strong> July 17, 2015, 01:53:14 AM »</div>
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								<div class="inner" id="msg_12544"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12490#msg12490">Quote from: WUBstep on July 16, 2015, 09:55:50 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12465#msg12465">Quote from: Shufflex on July 16, 2015, 06:40:20 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12456#msg12456">Quote from: WUBstep on July 16, 2015, 03:45:35 PM</a></div></div><blockquote class="bbc_standard_quote">I like the idea of corporations, but so far it just seems like a nation with less freedom.<br /><br />IMO you should think of a way to make corporations unique, otherwise their only real impact is going to be lowering the price of resources.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I disagree, being able to build things everywhere makes them pretty unique.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Maybe in the short term, but how many people are actually going to let corporations take things like oil from them? Say a corporation spams mines, how many people are going to let them take up all of their usable land with minimal return? People will nationalize in the mid/late game, because there's really no reason to not do so.<br /><br />I still like the idea of corporations, but the way they're being implemented doesn't make much practical sense.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Nah, they're like factions: Not meant to exist on their own. Sure, they're kinda weak individually and can be screwed over pretty fast, but if they work closely within an alliance, I can definitely see the power of it. Also, there's a TON of land to be used; don't underestimate how much territory we've got to play around with.</div>
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									<div class="smalltext">« <strong>Reply #30 on:</strong> July 17, 2015, 02:17:14 AM »</div>
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								<div class="inner" id="msg_12546">If I understand correctly, then in a free market, any company could just spam oil wells, mines, and factories without the nation's permission?. God, that sounds horrible.</div>
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							<div class="signature" id="msg_12546_signature">Bloc trw: Under a different name, Muhammad Yunus <a href="http://blocgame.com/bloctrw/stats.php?id=100061" class="bbc_link" target="_blank">Caliph of the People's Caliphate of Malaysia</a><br />Bloc: <a href="http://blocgame.com/stats.php?id=51574" class="bbc_link" target="_blank">Esteemed Leader of Islamic Arabia</a></div>
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									<div class="smalltext">« <strong>Reply #31 on:</strong> July 17, 2015, 08:21:22 AM »</div>
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								<div class="inner" id="msg_12582"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12546#msg12546">Quote from: Muhammad Yusuf on July 17, 2015, 02:17:14 AM</a></div></div><blockquote class="bbc_standard_quote">If I understand correctly, then in a free market, any company could just spam oil wells, mines, and factories without the nation's permission?. God, that sounds horrible.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />but in a free market they wouldn't spam either. They would only build as many as was profitable</div>
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									<div class="smalltext">« <strong>Reply #32 on:</strong> July 17, 2015, 09:15:23 AM »</div>
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								<div class="inner" id="msg_12586"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12582#msg12582">Quote from: argentina on July 17, 2015, 08:21:22 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12546#msg12546">Quote from: Muhammad Yusuf on July 17, 2015, 02:17:14 AM</a></div></div><blockquote class="bbc_alternate_quote">If I understand correctly, then in a free market, any company could just spam oil wells, mines, and factories without the nation's permission?. God, that sounds horrible.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />but in a free market they wouldn't spam either. They would only build as many as was profitable<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It is however a problem for low land nations, that wouldn't be able to get their own resources anymore.</div>
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									<div class="smalltext">« <strong>Reply #33 on:</strong> July 17, 2015, 10:35:08 AM »</div>
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								<div class="inner" id="msg_12594"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12544#msg12544">Quote from: Sir_Scarf on July 17, 2015, 01:53:14 AM</a></div></div><blockquote class="bbc_standard_quote">Nah, they're like factions: Not meant to exist on their own. Sure, they're kinda weak individually and can be screwed over pretty fast, but if they work closely within an alliance, I can definitely see the power of it.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This defeats the entire purpose of playing as a corporation then. Which means their entire purpose and role in the game will be as described<br /><br /><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12456#msg12456">Quote from: WUBstep on July 16, 2015, 03:45:35 PM</a></div></div><blockquote class="bbc_standard_quote">their only real impact is going to be lowering the price of resources.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br /><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, there's a TON of land to be used; don't underestimate how much territory we've got to play around with.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The only thing that'll get built is mines, because nobody smart will let corporations take oil.<br /><br /></div>
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									<div class="smalltext">« <strong>Reply #34 on:</strong> July 17, 2015, 11:55:06 AM »</div>
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								<div class="inner" id="msg_12605"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12586#msg12586">Quote from: TWAIN on July 17, 2015, 09:15:23 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12582#msg12582">Quote from: argentina on July 17, 2015, 08:21:22 AM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12546#msg12546">Quote from: Muhammad Yusuf on July 17, 2015, 02:17:14 AM</a></div></div><blockquote class="bbc_standard_quote">If I understand correctly, then in a free market, any company could just spam oil wells, mines, and factories without the nation's permission?. God, that sounds horrible.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />but in a free market they wouldn't spam either. They would only build as many as was profitable<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It is however a problem for low land nations, that wouldn't be able to get their own resources anymore.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />so in essense this cannot be balanced without introducing more trade resources and essentially changing the entire bloc economy</div>
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									<div class="smalltext">« <strong>Reply #35 on:</strong> July 17, 2015, 12:00:10 PM »</div>
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									<div class="smalltext">« <strong>Reply #36 on:</strong> July 17, 2015, 12:15:53 PM »</div>
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								<div class="inner" id="msg_12608"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12607#msg12607">Quote from: Shufflex on July 17, 2015, 12:00:10 PM</a></div></div><blockquote class="bbc_standard_quote">One solution would be to remove the land requirement and make land do something else, but that's all I can think of.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That could actually work<br /><br />I would still consider it a half solution doe, given the state of the bloc economy corporations would be limited as resource export companies and that's just lame given the vast variety of services a real corporation offers<br /><br />I suppose you could entirely revamp bloc and let tasks such as building schools and hospitals etc. be put into the hands of corporations and let them specialise<br /><br />but that also seems like half measure simply because that's just dividing up the things to do in a nation to 2 players</div>
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									<div class="smalltext">« <strong>Reply #37 on:</strong> July 17, 2015, 12:28:27 PM »</div>
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								<div class="inner" id="msg_12609"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12605#msg12605">Quote from: argentina on July 17, 2015, 11:55:06 AM</a></div></div><blockquote class="bbc_standard_quote">so in essense this cannot be balanced without introducing more trade resources and essentially changing the entire bloc economy<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I would like this for trw tbh, especially since war isn't as much of a thing.<br /><br />The issue of land management is simple to fix though, just allow countries to lease/devote land to corporations.</div>
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									<div class="smalltext">« <strong>Reply #38 on:</strong> July 17, 2015, 12:42:35 PM »</div>
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									<div class="smalltext">« <strong>Reply #39 on:</strong> July 17, 2015, 12:47:26 PM »</div>
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								<div class="inner" id="msg_12613">ah, one big problem I see with corporations is the fact that they have to operate off of the current well/mine price. Since there is a limited amount of nations in the game but (hypothetically) an unlimited amount of corporations, well and mine costs are eventually going to be far too expensive for anyone to start out as a corporation and even have a slight degree of success.</div>
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									<div class="smalltext">« <strong>Reply #40 on:</strong> July 17, 2015, 01:02:48 PM »</div>
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								<div class="inner" id="msg_12616"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12613#msg12613">Quote from: Commissar Brian on July 17, 2015, 12:47:26 PM</a></div></div><blockquote class="bbc_standard_quote">ah, one big problem I see with corporations is the fact that they have to operate off of the current well/mine price. Since there is a limited amount of nations in the game but (hypothetically) an unlimited amount of corporations, well and mine costs are eventually going to be far too expensive for anyone to start out as a corporation and even have a slight degree of success.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />the obvious solution is is to allow for a flat rate cost for starting a mine/well and have upkeeps. This also stops them from having a damn near infinite return on investment over time<br /><br />it would give more considerations for investing into additional production facilities</div>
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									<div class="smalltext">« <strong>Reply #41 on:</strong> July 17, 2015, 01:38:48 PM »</div>
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								<div class="inner" id="msg_12622"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12616#msg12616">Quote from: argentina on July 17, 2015, 01:02:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12613#msg12613">Quote from: Commissar Brian on July 17, 2015, 12:47:26 PM</a></div></div><blockquote class="bbc_alternate_quote">ah, one big problem I see with corporations is the fact that they have to operate off of the current well/mine price. Since there is a limited amount of nations in the game but (hypothetically) an unlimited amount of corporations, well and mine costs are eventually going to be far too expensive for anyone to start out as a corporation and even have a slight degree of success.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />the obvious solution is is to allow for a flat rate cost for starting a mine/well and have upkeeps. This also stops them from having a damn near infinite return on investment over time<br /><br />it would give more considerations for investing into additional production facilities<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Flat rate mine/well costs for corporations would just encourage nations to create a corporation multi to get a shit ton of mines and wells for their. It's just way too lucrative that way. I understand that there is an upkeep, but that won't stop people from abusing corporations.</div>
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									<div class="smalltext">« <strong>Reply #42 on:</strong> July 17, 2015, 02:04:41 PM »</div>
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								<div class="inner" id="msg_12628"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12622#msg12622">Quote from: Commissar Brian on July 17, 2015, 01:38:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12616#msg12616">Quote from: argentina on July 17, 2015, 01:02:48 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12613#msg12613">Quote from: Commissar Brian on July 17, 2015, 12:47:26 PM</a></div></div><blockquote class="bbc_standard_quote">ah, one big problem I see with corporations is the fact that they have to operate off of the current well/mine price. Since there is a limited amount of nations in the game but (hypothetically) an unlimited amount of corporations, well and mine costs are eventually going to be far too expensive for anyone to start out as a corporation and even have a slight degree of success.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />the obvious solution is is to allow for a flat rate cost for starting a mine/well and have upkeeps. This also stops them from having a damn near infinite return on investment over time<br /><br />it would give more considerations for investing into additional production facilities<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Flat rate mine/well costs for corporations would just encourage nations to create a corporation multi to get a shit ton of mines and wells for their. It's just way too lucrative that way. I understand that there is an upkeep, but that won't stop people from abusing corporations.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />multying is an admin issue, not a gameplay issue, granted some things has to take rumsods flaky nature into consideration but core gameplay things like these must not, however with a sufficiently high establishment price for production facilities and upkeep would not make multying that viable. if we completely discard the auto revenue of corporations so they have to sell off products to survive then creating multi corporations to feed resources becomes unattractive<br /><br />of course this would make money worth less which might be a bad thing</div>
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									<div class="smalltext">« <strong>Reply #43 on:</strong> July 17, 2015, 03:36:04 PM »</div>
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								<div class="inner" id="msg_12636"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12628#msg12628">Quote from: argentina on July 17, 2015, 02:04:41 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12622#msg12622">Quote from: Commissar Brian on July 17, 2015, 01:38:48 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12616#msg12616">Quote from: argentina on July 17, 2015, 01:02:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg12613#msg12613">Quote from: Commissar Brian on July 17, 2015, 12:47:26 PM</a></div></div><blockquote class="bbc_alternate_quote">ah, one big problem I see with corporations is the fact that they have to operate off of the current well/mine price. Since there is a limited amount of nations in the game but (hypothetically) an unlimited amount of corporations, well and mine costs are eventually going to be far too expensive for anyone to start out as a corporation and even have a slight degree of success.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />the obvious solution is is to allow for a flat rate cost for starting a mine/well and have upkeeps. This also stops them from having a damn near infinite return on investment over time<br /><br />it would give more considerations for investing into additional production facilities<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Flat rate mine/well costs for corporations would just encourage nations to create a corporation multi to get a shit ton of mines and wells for their. It's just way too lucrative that way. I understand that there is an upkeep, but that won't stop people from abusing corporations.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />multying is an admin issue, not a gameplay issue, granted some things has to take rumsods flaky nature into consideration but core gameplay things like these must not, however with a sufficiently high establishment price for production facilities and upkeep would not make multying that viable. if we completely discard the auto revenue of corporations so they have to sell off products to survive then creating multi corporations to feed resources becomes unattractive<br /><br />of course this would make money worth less which might be a bad thing<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I don't think you quite get my point.<br /><br />For one, how do you prove a corporation is a multi? <br /><br />When nations are trading between each other a whole lot, even if the person is using a vpn, one can get pretty suspicious.<br /><br />What about a corporation, though? A corporation's job is to latch on to a nation and build mines/wells/factories for it. For all intensive purposes, a cheater's alt is used for the exact same thing.  If one provides a cheaper rate than individual nations are getting for mines/wells, they will inevitably have 'corporations' pop up in their nation who can take advantage of the fact that, with a flat rate, corporation mines/wells are a whole lot cheaper than traditional mines and wells. There is no way to spot a corporation multi if the person multying is masking their ip in some way.<br /><br />In all, I don't want to see nations have 200+ oil wells and stuff like the goons used to have before the current system was implemented. The game used to operate off of flat costs and it just lead to larger nations getting exponentially powerful far beyond what smaller nations could even hope to compete with.<br /><br />PS: This is Brian posting. I didn't realize Neko didn't log out of my computer lol.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=889.msg12667#msg12667" rel="nofollow">Re: corporations</a>
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									<div class="smalltext">« <strong>Reply #44 on:</strong> July 17, 2015, 09:59:06 PM »</div>
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								<div class="inner" id="msg_12667">What if you sold land to Corps. That way, you can limit how much land they use and the host nation gets money. </div>
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		<p class="titlebg">Realpolitik > Realpolitik gameplay discussion</p>
		<p class="catbg">corporations</p>
		<p class="windowbg"><a href="http://www.blocgame.com/forums/index.php?topic=889.0;wap2"><<</a> <a href="http://www.blocgame.com/forums/index.php?topic=889.50;wap2"><</a> (12/21) <a href="http://www.blocgame.com/forums/index.php?topic=889.60;wap2">></a> <a href="http://www.blocgame.com/forums/index.php?topic=889.100;wap2">>></a> </p>
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			<strong>Tihomir</strong>:
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			ETA when? Next Friday?
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			<strong>Gemima</strong>:
			<br />
			<br />--- Quote from: WISD0MTREE on July 17, 2015, 09:59:06 PM ---What if you sold land to Corps. That way, you can limit how much land they use and the host nation gets money.<br /><br />--- End quote ---<br />THIS<br /><br />Greece has thousands of unused km2 and selling them to other players just isn't worth it.
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			<strong>rumsod</strong>:
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			A lot of stuff is missing and weird but they're in. Will continue to work on them obviously.<br /><br /><br />http://www.blocgame.com/bloctrw/corporaterankings.php
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			<strong>Shufflex</strong>:
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			Good to see that you made corporations have proper representation at the U.N., very realistic.
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			<strong>rumsod</strong>:
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			Yeah, corps are pretty buggy at the moment. If you're playing as one just recognize youre testing them.
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									<div class="smalltext">« <strong>Reply #60 on:</strong> September 02, 2015, 01:26:00 AM »</div>
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							<div class="signature" id="msg_23237_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #61 on:</strong> September 02, 2015, 05:41:42 AM »</div>
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								<div class="inner" id="msg_23289">If anyone has any ideas on how to simulate the stock market in a way that makes sense, but is also simple and interesting, let me know</div>
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							<div class="signature" id="msg_23289_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #62 on:</strong> September 02, 2015, 07:40:30 AM »</div>
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								<div class="inner" id="msg_23322"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23289#msg23289">Quote from: rumsod on September 02, 2015, 05:41:42 AM</a></div></div><blockquote class="bbc_standard_quote">If anyone has any ideas on how to simulate the stock market in a way that makes sense, but is also simple and interesting, let me know<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Just go with how oil used to be, only buy or sell during one turn.</div>
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									<div class="smalltext">« <strong>Reply #63 on:</strong> September 02, 2015, 07:57:46 AM »</div>
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								<div class="inner" id="msg_23324"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23289#msg23289">Quote from: rumsod on September 02, 2015, 05:41:42 AM</a></div></div><blockquote class="bbc_standard_quote">If anyone has any ideas on how to simulate the stock market in a way that makes sense, but is also simple and interesting, let me know<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />The only thing I'll say is, make sure it's voluntary on the part of the corporations.</div>
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							<div class="signature" id="msg_23324_signature">cxcxxxxx - Today at 2:42 PM<br />no<br />im your cuck<br /><br />"Creating multies is using the game's mechanics too."<br /><br />-Brian<br /><br /><img src="http://i.imgur.com/fkVR203.png" alt="" width="788" height="200" class="bbc_img resized" /></div>
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									<div class="smalltext">« <strong>Reply #64 on:</strong> September 02, 2015, 12:22:41 PM »</div>
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								<div class="inner" id="msg_23338"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23322#msg23322">Quote from: TWAIN on September 02, 2015, 07:40:30 AM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23289#msg23289">Quote from: rumsod on September 02, 2015, 05:41:42 AM</a></div></div><blockquote class="bbc_alternate_quote">If anyone has any ideas on how to simulate the stock market in a way that makes sense, but is also simple and interesting, let me know<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Just go with how oil used to be, only buy or sell during one turn.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />No fucking way, stocks are a different kind of commodity and need a different system. How are you going to judge how much stock of a company there is? Can there be a limit to how much is sold? Stock prices in real life tend to change a lot more at a time than other shit, so that has to be taken into account also. There will also be less buyers. The basic resource buying system we have now isn't going to work for showing the true value of a stock.</div>
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									<div class="smalltext">« <strong>Reply #65 on:</strong> September 02, 2015, 01:52:01 PM »</div>
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									<div class="smalltext">« <strong>Reply #66 on:</strong> September 02, 2015, 02:07:40 PM »</div>
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									<div class="smalltext">« <strong>Reply #67 on:</strong> September 02, 2015, 02:13:03 PM »</div>
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								<div class="inner" id="msg_23366"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23365#msg23365">Quote from: Shockwave on September 02, 2015, 02:07:40 PM</a></div></div><blockquote class="bbc_standard_quote">Quick question rumsod. With the impeding reset, would you mind if I created a corp while holding a nation? I wouldn't do this after the reset but if I can't retain my nation a corporation would be an interesting option. Again this is just until the reset comes. Just to try it out.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Yeah, this is fine for now. Don't do it after the reset.</div>
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									<div class="smalltext">« <strong>Reply #68 on:</strong> September 02, 2015, 02:21:48 PM »</div>
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								<div class="inner" id="msg_23367"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23366#msg23366">Quote from: rumsod on September 02, 2015, 02:13:03 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23365#msg23365">Quote from: Shockwave on September 02, 2015, 02:07:40 PM</a></div></div><blockquote class="bbc_alternate_quote">Quick question rumsod. With the impeding reset, would you mind if I created a corp while holding a nation? I wouldn't do this after the reset but if I can't retain my nation a corporation would be an interesting option. Again this is just until the reset comes. Just to try it out.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Yeah, this is fine for now. Don't do it after the reset.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I won't. Thank you.</div>
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									<div class="smalltext">« <strong>Reply #69 on:</strong> September 02, 2015, 03:01:49 PM »</div>
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								<div class="inner" id="msg_23372">nationalization now works.</div>
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									<div class="smalltext">« <strong>Reply #70 on:</strong> September 02, 2015, 03:30:00 PM »</div>
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								<div class="inner" id="msg_23380">Ok guys, I've thought of something pretty simple that doesn't require simulating an entire stock market.<br /><br />Each corporation has a new stat: Shareholder Satisfaction.<br /><br />Each turn that stat will decline by 5%.<br /><br />Shareholder Satisfaction can be increased by a "paying dividends" action, with the cost depending on the current amount of production ($100k per installation & expansions and 10% of the value of all commodities and cash held).<br /><br />If shareholder satisfaction reaches below 10%, there is a chance each turn the corporation is liquidated (all of its production and resources are lost). These installations can then be bought by other corporations (or the government of the nation they are in).</div>
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									<div class="smalltext">« <strong>Reply #71 on:</strong> September 02, 2015, 08:47:40 PM »</div>
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								<div class="inner" id="msg_23422">weapons factories, weapons trade is now in for corps</div>
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							<div class="signature" id="msg_23422_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #72 on:</strong> September 02, 2015, 09:04:03 PM »</div>
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								<div class="inner" id="msg_23428"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23422#msg23422">Quote from: rumsod on September 02, 2015, 08:47:40 PM</a></div></div><blockquote class="bbc_standard_quote">weapons factories, weapons trade is now in for corps<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Don't see a button for weapons factories</div>
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									<div class="smalltext">« <strong>Reply #73 on:</strong> September 02, 2015, 09:09:50 PM »</div>
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								<div class="inner" id="msg_23430"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23428#msg23428">Quote from: Shufflex on September 02, 2015, 09:04:03 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23422#msg23422">Quote from: rumsod on September 02, 2015, 08:47:40 PM</a></div></div><blockquote class="bbc_alternate_quote">weapons factories, weapons trade is now in for corps<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Don't see a button for weapons factories<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Once you have a factory built there is a button to convert it into a weapons factory on main.php</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=889.msg23432#msg23432" rel="nofollow">Re: corporations</a>
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									<div class="smalltext">« <strong>Reply #74 on:</strong> September 02, 2015, 09:11:00 PM »</div>
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								<div class="inner" id="msg_23432">Just opened up an industrial corp, what's the difference between the 3 types?</div>
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							<div class="signature" id="msg_23432_signature">Official shitposter of WB and plane enthusiast.<br />Bloc: <a href="http://blocgame.com/stats.php?id=52836" class="bbc_link" target="_blank">http://blocgame.com/stats.php?id=52836</a><br /><img src="http://i.imgur.com/T1gxhFY.png" alt="" width="401" height="200" class="bbc_img resized" /></div>
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									<div class="smalltext">« <strong>Reply #75 on:</strong> September 02, 2015, 09:16:12 PM »</div>
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								<div class="inner" id="msg_23433"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23432#msg23432">Quote from: Large Man on September 02, 2015, 09:11:00 PM</a></div></div><blockquote class="bbc_standard_quote">Just opened up an industrial corp, what's the difference between the 3 types?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />industrial magnate - factories cost half to open.<br />mining conglomerate - mines cost half to open.<br />oil company - oil wells cost half to open.</div>
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									<div class="smalltext">« <strong>Reply #76 on:</strong> September 03, 2015, 11:56:08 AM »</div>
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								<div class="inner" id="msg_23552">Could you put how many wells/mines/factories a company has in a nation on the nation's page? </div>
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								« <em>Last Edit: September 03, 2015, 12:06:48 PM by WISD0MTREE</em> »
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									<div class="smalltext">« <strong>Reply #77 on:</strong> September 03, 2015, 02:34:06 PM »</div>
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								<div class="inner" id="msg_23571"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23552#msg23552">Quote from: WISD0MTREE on September 03, 2015, 11:56:08 AM</a></div></div><blockquote class="bbc_standard_quote">Could you put how many wells/mines/factories a company has in a nation on the nation's page?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I did this, but I havent uploaded it to the site yet as I have a lot of incomplete work on the same page I need to finish.<br /><br />Are there any other things you guys would like to see with corporations that I haven't discussed yet?</div>
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							<div class="signature" id="msg_23571_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #78 on:</strong> September 03, 2015, 02:36:11 PM »</div>
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								<div class="inner" id="msg_23572"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23571#msg23571">Quote from: rumsod on September 03, 2015, 02:34:06 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23552#msg23552">Quote from: WISD0MTREE on September 03, 2015, 11:56:08 AM</a></div></div><blockquote class="bbc_alternate_quote">Could you put how many wells/mines/factories a company has in a nation on the nation's page?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I did this, but I havent uploaded it to the site yet as I have a lot of incomplete work on the same page I need to finish.<br /><br />Are there any other things you guys would like to see with corporations that I haven't discussed yet?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />When you close a mine/well/factory, It decreases approval for the nation, Which I can see as being a HUGE exploit for sinking approval like a torpedo.</div>
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							<div class="signature" id="msg_23572_signature">Kersumsos: <a href="http://www.blocgame.com/stats.php?id=46317" class="bbc_link" target="_blank">www.blocgame.com/stats.php?id=46317</a><br />Corp: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100022" class="bbc_link" target="_blank">www.blocgame.com/bloctrw/stats.php?id=100022</a><br /><br /><img src="http://i.imgur.com/Tnkv4x9.png" alt="" class="bbc_img" /></div>
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									<div class="smalltext">« <strong>Reply #79 on:</strong> September 03, 2015, 08:15:58 PM »</div>
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							<div class="signature" id="msg_23635_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #80 on:</strong> September 03, 2015, 09:43:37 PM »</div>
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								<div class="inner" id="msg_23646"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23644#msg23644">Quote from: Shill Squid on September 03, 2015, 09:20:20 PM</a></div></div><blockquote class="bbc_standard_quote">so I am currently partaking in this beta test of corporations<br /><br /><del>and yeah I can buy and sell shit on the market, but the displays for stockpile and available budget are broken<br /><br />in addition, if corporations are supposed to be able to have wells and mines and shit, then something must be broken because all I get when I try to prospect or build shit is "You do not have enough money!" even though I've got like 3650k in "Liquid Capital"<br /><br />maybe there's something really super obvious I'm not seeing here</del><br /><br />NEVER FUCKING MIND APPARENTLY YOU HAVE TO GO TO THE HOST NATION'S PAGE TO ACCESS ALL THAT SHIT<br /><br />seems kinda counter-intuitive to me<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I like it. It's a genius way to have multi national corporations.</div>
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							<div class="signature" id="msg_23646_signature">cxcxxxxx - Today at 2:42 PM<br />no<br />im your cuck<br /><br />"Creating multies is using the game's mechanics too."<br /><br />-Brian<br /><br /><img src="http://i.imgur.com/fkVR203.png" alt="" width="788" height="200" class="bbc_img resized" /></div>
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									<div class="smalltext">« <strong>Reply #81 on:</strong> September 04, 2015, 11:25:29 AM »</div>
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								<div class="inner" id="msg_23699"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23635#msg23635">Quote from: rumsod on September 03, 2015, 08:15:58 PM</a></div></div><blockquote class="bbc_standard_quote">Conglomerates are in. They are mechanically the same as alliances, but for corporations.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Are you going to make a similar thing for factions? With the whole contraband thing it doesn't seem to crazy.</div>
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									<div class="smalltext">« <strong>Reply #82 on:</strong> September 04, 2015, 02:27:18 PM »</div>
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								<div class="inner" id="msg_23715">Quick thought to consider. Nation A invades Nation B, and successfully defeats Nation B in war. Nation B has 6 factories, but only three of them belong to Nation B. The other three belong to Corp C. Now, which factory will Nation A take, the corporate factory or the national one?</div>
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							<div class="signature" id="msg_23715_signature">#JUSTICEFORPERSIAN<br /><br />Der Verfassungsrepublik Eisen<br /><br />BLOC: <a href="http://blocgame.com/stats.php?id=53566" class="bbc_link" target="_blank">http://blocgame.com/stats.php?id=53566</a><br /><br />The Constituent Monarchical Federation of the United Arab Emirates<br /><br />TRW: <a href="http://blocgame.com/stats.php?id=33" class="bbc_link" target="_blank">http://blocgame.com/stats.php?id=33</a></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=889.msg23716#msg23716" rel="nofollow">Re: corporations</a>
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									<div class="smalltext">« <strong>Reply #83 on:</strong> September 04, 2015, 02:31:18 PM »</div>
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								<div class="inner" id="msg_23716"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg23715#msg23715">Quote from: Balthazaar on September 04, 2015, 02:27:18 PM</a></div></div><blockquote class="bbc_standard_quote">Quick thought to consider. Nation A invades Nation B, and successfully defeats Nation B in war. Nation B has 6 factories, but only three of them belong to Nation B. The other three belong to Corp C. Now, which factory will Nation A take, the corporate factory or the national one?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />The calculation for seizing factories only takes into consideration nationally owned factories.</div>
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							<div class="signature" id="msg_23716_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #84 on:</strong> September 04, 2015, 04:41:55 PM »</div>
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								<div class="inner" id="msg_23738">In Free Markets, the construction/expansion of private mines and wells will give a growth increase of +1, and a private factory a growth increase of +2.<br /><br />If they close, private mines and wells will reduce growth by -1 and factories by -2.</div>
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							<div class="signature" id="msg_23738_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #85 on:</strong> September 05, 2015, 06:03:41 AM »</div>
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									<div class="smalltext">« <strong>Reply #86 on:</strong> September 16, 2015, 08:27:24 AM »</div>
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								<div class="inner" id="msg_25390">Shipping<br /><br />Instead of stockpiling resources in your "hq" (where they are now presumably) immediately, resources will be stockpiled in the nation they are produced. They will need to be shipped to the HQ to be sold on the market, or to other nations to say, provide resources for a factory (which will collect from the nation stockpile, unless the factory is in your HQ nation where it will collect from HQ - and mines and oil wells there will also send production straight to HQ).<br /><br />Shipping costs are:<br /><br />5% market value within subregion (-1% for each 3 levels of infrastructure in both the sending and receiving nation)<br />10% market value within region (-1% for each 3 levels of infrastructure in both the sending and receiving nation)<br />20% market value globally (-1% for each 3 levels of infrastructure in both the sending and receiving nation)<br /><br />Ships<br /><br />Trade will be limited by the number of ships (sending 1 resource per ship a turn). All corps will start with a single ship. Producing a ship requires a shipyard (converted from factory for 100 mg) and costs 10mgs per turn to produce 1. Ships can also be sold to nations, improving their navy, and can be sold to other corporations.<br /><br />These limitations also apply to sending resources to nations and other corps directly.<br /><br />Tariffs & export duties<br /><br />This will also allow nations to implement tariffs, similar to taxes. Tariffs will collect for the nation a % of the market price of all resources imported into the nation, from 0 to 100%. Export duties will do the same, but for exports.<br /><br />This will encourage corporations to have regions and nations where they focus, rather than sprawling everywhere internationally immediately.</div>
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								« <em>Last Edit: September 16, 2015, 08:42:30 AM by rumsod</em> »
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							<div class="signature" id="msg_25390_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #87 on:</strong> September 16, 2015, 08:43:50 AM »</div>
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								<div class="inner" id="msg_25392">Corps will also be limited to a single well, factory, weapons factory, shipyard, or mine per nation, which they can then expand.</div>
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							<div class="signature" id="msg_25392_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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									<div class="smalltext">« <strong>Reply #88 on:</strong> September 16, 2015, 08:46:52 AM »</div>
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								<div class="inner" id="msg_25393"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=889.msg25390#msg25390">Quote from: rumsod on September 16, 2015, 08:27:24 AM</a></div></div><blockquote class="bbc_standard_quote">Shipping<br /><br />Instead of stockpiling resources in your "hq" (where they are now presumably) immediately, resources will be stockpiled in the nation they are produced. They will need to be shipped to the HQ to be sold on the market, or to other nations to say, provide resources for a factory (which will collect from the nation stockpile, unless the factory is in your HQ nation where it will collect from HQ - and mines and oil wells there will also send production straight to HQ).<br /><br />Shipping costs are:<br /><br />5% market value within subregion (-1% for each 3 levels of infrastructure in both the sending and receiving nation)<br />10% market value within region (-1% for each 3 levels of infrastructure in both the sending and receiving nation)<br />20% market value globally (-1% for each 3 levels of infrastructure in both the sending and receiving nation)<br /><br />Ships<br /><br />Trade will be limited by the number of ships (sending 1 resource per ship a turn). All corps will start with a single ship. Producing a ship requires a shipyard (converted from factory for 100 mg) and costs 10mgs per turn to produce 1. Ships can also be sold to nations, improving their navy, and can be sold to other corporations.<br /><br />These limitations also apply to sending resources to nations and other corps directly.<br /><br />Tariffs & export duties<br /><br />This will also allow nations to implement tariffs, similar to taxes. Tariffs will collect for the nation a % of the market price of all resources imported into the nation, from 0 to 100%. Export duties will do the same, but for exports.<br /><br />This will encourage corporations to have regions and nations where they focus, rather than sprawling everywhere internationally immediately.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />We gettin' real Tropico now.<br /><br />In other news, I love this idea.</div>
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							<div class="signature" id="msg_25393_signature">cxcxxxxx - Today at 2:42 PM<br />no<br />im your cuck<br /><br />"Creating multies is using the game's mechanics too."<br /><br />-Brian<br /><br /><img src="http://i.imgur.com/fkVR203.png" alt="" width="788" height="200" class="bbc_img resized" /></div>
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									<div class="smalltext">« <strong>Reply #89 on:</strong> September 16, 2015, 09:01:35 AM »</div>
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								<div class="inner" id="msg_25397">Nations will also require ships to directly send resources to other nations, and will face a similar fee in trading.<br /><br />Navy upgrade cost will change from its current status to ships. First level requires 1 ship, second level requires 2 ships, etc. Nations will be able to build shipyards.</div>
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							<div class="signature" id="msg_25397_signature"><img src="http://i.imgur.com/OP1c7rJ.png" alt="" class="bbc_img" /><br /><br />Tropico: <a href="http://www.blocgame.com/stats.php?id=1" class="bbc_link" target="_blank">http://www.blocgame.com/stats.php?id=1</a><br />Cuba: <a href="http://www.blocgame.com/bloctrw/stats.php?id=100001" class="bbc_link" target="_blank">http://www.blocgame.com/bloctrw/stats.php?id=100001</a></div>
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