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						<dt class="middletext">keep it at one</dt>
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						<dt class="middletext">two for anti-warshielding</dt>
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						<dt class="middletext">three, WaW is best</dt>
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						<dt class="middletext">unlimited, gangbanging is fun</dt>
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						<dt class="middletext">MUH WARSHIELD</dt>
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						Topic: Warshield prevention  (Read 1446 times)
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										<a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119" rel="nofollow">Warshield prevention</a>
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									<div class="smalltext">« <strong> on:</strong> May 08, 2015, 05:04:22 PM »</div>
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								<div class="inner" id="msg_119">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=36.msg120#msg120" rel="nofollow">Re: Warshield prevention</a>
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									<div class="smalltext">« <strong>Reply #1 on:</strong> May 08, 2015, 05:16:23 PM »</div>
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								<div class="inner" id="msg_120">Why not add an approval and stability penalty for every turn you do not attack? This'll dissuade warshielding even more.<br /><br /><sub><sub><sub>Voted for unlimited, because gangbanging is hella, ayy lmao</sub></sub></sub></div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=36.msg122#msg122" rel="nofollow">Re: Warshield prevention</a>
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									<div class="smalltext">« <strong>Reply #2 on:</strong> May 08, 2015, 05:22:48 PM »</div>
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								<div class="inner" id="msg_122"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_standard_quote">To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Scarf, you saying that A attacks and shields B. Z attacks and kills A. Doing that would flip A and B's war so that B becomes the attacker and A the defender?<br /><br />Edit: I get it now <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /> B becomes shield-less. How would you handle it if B is already attacking C before Z kills A? B would then be in two offensive wars, one against C and one against A?</div>
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								« <em>Last Edit: May 08, 2015, 05:30:26 PM by Taikuh</em> »
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									<div class="smalltext">« <strong>Reply #3 on:</strong> May 08, 2015, 05:24:29 PM »</div>
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								<div class="inner" id="msg_123"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_standard_quote">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're wrong. For instance, 7 people would be enough to cover their asses with 3 wars. 5 for 2 wars, 9 for 4 wars, and so on. Rock-paper-scissors.</div>
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									<div class="smalltext">« <strong>Reply #4 on:</strong> May 08, 2015, 05:42:32 PM »</div>
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								<div class="inner" id="msg_126"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg123#msg123">Quote from: TWAIN on May 08, 2015, 05:24:29 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're wrong. For instance, 7 people would be enough to cover their asses with 3 wars. 5 for 2 wars, 9 for 4 wars, and so on. Rock-paper-scissors.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />No, SOME would be covered, but as long as you can't declare more than one war, someone's ass will be left hanging.<br /><br />A wants to be invincible, so B and C dec him. Now A is invincible. A can dec B or C, but even if he does, then the guy would need D to dec him for invulnerability...</div>
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									<div class="smalltext">« <strong>Reply #5 on:</strong> May 08, 2015, 05:50:27 PM »</div>
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								<div class="inner" id="msg_133">Wouldn't an easier solution just be to have wars time out after a day or two with no attacks?</div>
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									<div class="smalltext">« <strong>Reply #6 on:</strong> May 08, 2015, 06:25:29 PM »</div>
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								<div class="inner" id="msg_139"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg126#msg126">Quote from: Sir_Scarf on May 08, 2015, 05:42:32 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg123#msg123">Quote from: TWAIN on May 08, 2015, 05:24:29 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_standard_quote">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're wrong. For instance, 7 people would be enough to cover their asses with 3 wars. 5 for 2 wars, 9 for 4 wars, and so on. Rock-paper-scissors.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />No, SOME would be covered, but as long as you can't declare more than one war, someone's ass will be left hanging.<br /><br />A wants to be invincible, so B and C dec him. Now A is invincible. A can dec B or C, but even if he does, then the guy would need D to dec him for invulnerability...<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>What part of my post didn't you get? If you could declare two wars, then 5 people would suffice to cover themselves.<br /><br />Really, it's a nonissue, since you can just report them, this is probably the most evident exploit.</div>
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									<div class="smalltext">« <strong>Reply #7 on:</strong> May 08, 2015, 06:45:03 PM »</div>
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								<div class="inner" id="msg_143"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg122#msg122">Quote from: Taikuh on May 08, 2015, 05:22:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Scarf, you saying that A attacks and shields B. Z attacks and kills A. Doing that would flip A and B's war so that B becomes the attacker and A the defender?<br /><br />Edit: I get it now <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /> B becomes shield-less. How would you handle it if B is already attacking C before Z kills A? B would then be in two offensive wars, one against C and one against A?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />If someone's attacker loses... then they'd *better* be able to finish the war as well!</div>
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									<div class="smalltext">« <strong>Reply #8 on:</strong> May 08, 2015, 06:46:15 PM »</div>
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								<div class="inner" id="msg_144"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg139#msg139">Quote from: TWAIN on May 08, 2015, 06:25:29 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg126#msg126">Quote from: Sir_Scarf on May 08, 2015, 05:42:32 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg123#msg123">Quote from: TWAIN on May 08, 2015, 05:24:29 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're wrong. For instance, 7 people would be enough to cover their asses with 3 wars. 5 for 2 wars, 9 for 4 wars, and so on. Rock-paper-scissors.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />No, SOME would be covered, but as long as you can't declare more than one war, someone's ass will be left hanging.<br /><br />A wants to be invincible, so B and C dec him. Now A is invincible. A can dec B or C, but even if he does, then the guy would need D to dec him for invulnerability...<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>What part of my post didn't you get? If you could declare two wars, then 5 people would suffice to cover themselves.<br /><br />Really, it's a nonissue, since you can just report them, this is probably the most evident exploit.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Ah, I see the confusion. No, every individual can still only declare one offensive war. But every individual is liable for two defensive wars. See the difference?</div>
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									<div class="smalltext">« <strong>Reply #9 on:</strong> May 08, 2015, 06:47:31 PM »</div>
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								<div class="inner" id="msg_146"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg143#msg143">Quote from: Sir_Scarf on May 08, 2015, 06:45:03 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg122#msg122">Quote from: Taikuh on May 08, 2015, 05:22:48 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_standard_quote">To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Scarf, you saying that A attacks and shields B. Z attacks and kills A. Doing that would flip A and B's war so that B becomes the attacker and A the defender?<br /><br />Edit: I get it now <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /> B becomes shield-less. How would you handle it if B is already attacking C before Z kills A? B would then be in two offensive wars, one against C and one against A?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />If someone's attacker loses... then they'd *better* be able to finish the war as well!<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It's a stupid confusing and needless idea. Just let wars time out after no attacks.</div>
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									<div class="smalltext">« <strong>Reply #10 on:</strong> May 08, 2015, 06:53:40 PM »</div>
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								<div class="inner" id="msg_147"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg146#msg146">Quote from: Zyklon on May 08, 2015, 06:47:31 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg143#msg143">Quote from: Sir_Scarf on May 08, 2015, 06:45:03 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg122#msg122">Quote from: Taikuh on May 08, 2015, 05:22:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Scarf, you saying that A attacks and shields B. Z attacks and kills A. Doing that would flip A and B's war so that B becomes the attacker and A the defender?<br /><br />Edit: I get it now <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /> B becomes shield-less. How would you handle it if B is already attacking C before Z kills A? B would then be in two offensive wars, one against C and one against A?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />If someone's attacker loses... then they'd *better* be able to finish the war as well!<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It's a stupid confusing and needless idea. Just let wars time out after no attacks.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />And what's to stop the warshield from simply declaring again? Or doing the minimum possible attacks?</div>
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									<div class="smalltext">« <strong>Reply #11 on:</strong> May 08, 2015, 07:18:06 PM »</div>
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								<div class="inner" id="msg_153"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg147#msg147">Quote from: Sir_Scarf on May 08, 2015, 06:53:40 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg146#msg146">Quote from: Zyklon on May 08, 2015, 06:47:31 PM</a></div></div><blockquote class="bbc_alternate_quote">It's a stupid confusing and needless idea. Just let wars time out after no attacks.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />And what's to stop the warshield from simply declaring again? Or doing the minimum possible attacks?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />TWAIN is right that it's easiest to report and have rumsod deal with it. But I'd also prefer in-game mechanics to discourage shielding. I like the quick-timeout. 24 hours. Add to that a combination of:<br />- war dec requires an initial offensive (ground, naval, or air)<br />- losing offensives decreases stability depending on how bad the loss was<br />- each turn with no attacks makes you lose a bunch of relation points with the other side (if you dec a USA-aligned and don't attack, you lose USSR points)<br />- more booty per successful offensive. Right now, a successful ground offensive gives 1% of the enemy's land. Up the %, include a % of GDP and resource stockpiles. To balance, decrease the killing blow's booty. (1/8th or 1/10th instead of 1/6th of enemy GDP and land. 25% of stockpiles, for example)<br /><br />This can also prevent getting stuck as an unwilling shield.<br /><br />Or just thought of a simpler way to prevent the shield from just declaring again and again every 24 hours. If a war times out after 24 hours, the attacker (shield) cannot declare war again for a set time. A reverse war protection if you will. <span style="color: red;" class="bbc_color">"Your last war didn't even leave the situation room! Your generals refuse to waste their time to plan another war game."</span></div>
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									<div class="smalltext">« <strong>Reply #12 on:</strong> May 08, 2015, 07:39:02 PM »</div>
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								<div class="inner" id="msg_162"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg153#msg153">Quote from: Taikuh on May 08, 2015, 07:18:06 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg147#msg147">Quote from: Sir_Scarf on May 08, 2015, 06:53:40 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg146#msg146">Quote from: Zyklon on May 08, 2015, 06:47:31 PM</a></div></div><blockquote class="bbc_standard_quote">It's a stupid confusing and needless idea. Just let wars time out after no attacks.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />And what's to stop the warshield from simply declaring again? Or doing the minimum possible attacks?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />TWAIN is right that it's easiest to report and have rumsod deal with it. But I'd also prefer in-game mechanics to discourage shielding. I like the quick-timeout. 24 hours. Add to that a combination of:<br />- war dec requires an initial offensive (ground, naval, or air)<br />- losing offensives decreases stability depending on how bad the loss was<br />- each turn with no attacks makes you lose a bunch of relation points with the other side (if you dec a USA-aligned and don't attack, you lose USSR points)<br />- more booty per successful offensive. Right now, a successful ground offensive gives 1% of the enemy's land. Up the %, include a % of GDP and resource stockpiles. To balance, decrease the killing blow's booty. (1/8th or 1/10th instead of 1/6th of enemy GDP and land. 25% of stockpiles, for example)<br /><br />This can also prevent getting stuck as an unwilling shield.<br /><br />Or just thought of a simpler way to prevent the shield from just declaring again and again every 24 hours. If a war times out after 24 hours, the attacker (shield) cannot declare war again for a set time. A reverse war protection if you will. <span style="color: red;" class="bbc_color">"Your last war didn't even leave the situation room! Your generals refuse to waste their time to plan another war game."</span><br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Ehhh... I'm not a fan of these ideas. </div>
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									<div class="smalltext">« <strong>Reply #13 on:</strong> May 08, 2015, 07:56:16 PM »</div>
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									<div class="smalltext">« <strong>Reply #14 on:</strong> May 08, 2015, 08:40:50 PM »</div>
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								<div class="inner" id="msg_187"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg126#msg126">Quote from: Sir_Scarf on May 08, 2015, 05:42:32 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg123#msg123">Quote from: TWAIN on May 08, 2015, 05:24:29 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_standard_quote">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're wrong. For instance, 7 people would be enough to cover their asses with 3 wars. 5 for 2 wars, 9 for 4 wars, and so on. Rock-paper-scissors.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />No, SOME would be covered, but as long as you can't declare more than one war, someone's ass will be left hanging.<br /><br />A wants to be invincible, so B and C dec him. Now A is invincible. A can dec B or C, but even if he does, then the guy would need D to dec him for invulnerability...<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />If having 2 defensive wars means you can also have 2 aggressive wars, he is right.<br />A attacks B, C<br />B attacks C, D<br />C attacks D, E<br />E attacks A, B<br />Everyone has two attacks, and two they are attacking. Everyone is shielded.<br /><br />However, I think you mean you can have 2 defensive wars, but only one aggressive war, yes? It means you can't cover your own tail, since  the system needs to provide 2 guards for each member who only gives it 1 guard to use. With N defensive war slots, and with X members, their must be X(N-1) places you can attack, and at least X(N-1)/N attackable nations in the system. You can still warshield some people, but you need to have a large number of tail ends with big militaries to be safe.<br /><br />I don't think it will work. If someone is willing to pay someone stronger person to defend them, even if they have to pay a small group, it will still be doable. The only effective method is to actively delete any such wars.</div>
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4 of 5Edit

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<base href="http://www.blocgame.com/forums/index.php?topic=36.15;wap2"><style type="text/css">body { margin-left:0;margin-right:0;margin-top:0; }#google-cache-hdr {background:#f5f5f5 !important;font:13px arial,sans-serif !important;text-align:left !important;color:#202020 !important;border:0 !important;margin:0 !important;border-bottom:1px solid #cecece !important;line-height:16px !important ;padding:16px 28px 24px 28px !important;}#google-cache-hdr * {display:inline !important;font:inherit !important;text-align:inherit !important;color:inherit !important;line-height:inherit !important;background:none !important;border:0 !important;margin:0 !important;padding:0 !important;letter-spacing:0 !important;}#google-cache-hdr a {text-decoration:none !important;color:#1a0dab !important;}#google-cache-hdr a:hover { text-decoration:underline !important; }#google-cache-hdr a:visited { color:#609 !important; }#google-cache-hdr div { display:block !important;margin-top:4px !important; }#google-cache-hdr b {font-weight:bold !important;display:inline-block !important;direction:ltr !important;}</style><div id="google-cache-hdr"  dir=ltr><div>This is Google's cache of <a href="http://www.blocgame.com/forums/index.php?topic=36.15;wap2" dir="ltr">http://www.blocgame.com/forums/index.php?topic=36.15;wap2</a>. It is a snapshot of the page as it appeared on Jul 2, 2016 13:20:03 GMT. </div><div>The <a href="http://www.blocgame.com/forums/index.php?topic=36.15;wap2" dir="ltr">current page</a> could have changed in the meantime. <a href="http://support.google.com/websearch/bin/answer.py?hl=en&p=cached&answer=1687222">Learn more</a></div><div></div><div><span style="display:inline-block !important;margin-top:8px !important;margin-right:104px !important;white-space:nowrap !important;"><span style="margin-right:28px !important;"><span style="font-weight:bold !important;">Full version</span></span><span style="margin-right:28px !important;"><a href="http://webcache.googleusercontent.com/search?q=cache:u15OlyN7I6MJ:www.blocgame.com/forums/index.php%3Ftopic%3D36.15%3Bwap2&num=1&hl=en&gl=us&strip=1&vwsrc=0">Text-only version</a></span><span style="margin-right:28px !important;"><a href="http://webcache.googleusercontent.com/search?q=cache:u15OlyN7I6MJ:www.blocgame.com/forums/index.php%3Ftopic%3D36.15%3Bwap2&num=1&hl=en&gl=us&strip=0&vwsrc=1">View source</a></span></span><span style="display:inline-block !important;margin-top:8px !important;color:#717171 !important;">Tip: To quickly find your search term on this page, press <b>Ctrl+F</b> or <b>⌘-F</b> (Mac) and use the find bar.</span></div></div><div style="position:relative;">
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		<title>Warshield prevention</title>
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		<p class="titlebg">The Abyss > Gameplay & Suggestions</p>
		<p class="catbg">Warshield prevention</p>
		<p class="windowbg"><a href="http://www.blocgame.com/forums/index.php?topic=36.0;wap2"><<</a> <a href="http://www.blocgame.com/forums/index.php?topic=36.10;wap2"><</a> (4/5) <a href="http://www.blocgame.com/forums/index.php?topic=36.20;wap2">></a> <a href="http://www.blocgame.com/forums/index.php?topic=36.25;wap2">>></a> </p>
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			<strong>Robosax</strong>:
			<br />
			Two defensive wars mean you can be quad tapped during turn change. Have you thought about that? 
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			<strong>lm_Brian</strong>:
			<br />
			<br />--- Quote from: Robosax on May 08, 2015, 08:43:29 PM ---Two defensive wars mean you can be quad tapped during turn change. Have you thought about that?<br /><br />--- End quote ---<br /><br />Yeah, it's way too in favour of aggression. Any more than one and you'll have whole alliance wars over before anyone sees the declaration.
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			<strong>Sir_Scarf</strong>:
			<br />
			<br />--- Quote from: Robosax on May 08, 2015, 08:43:29 PM ---Two defensive wars mean you can be quad tapped during turn change. Have you thought about that?<br /><br />--- End quote ---<br /><br />Is there a problem with this? :3
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			<strong>lm_Brian</strong>:
			<br />
			<br />--- Quote from: Sir_Scarf on May 08, 2015, 11:41:18 PM ---<br />--- Quote from: Robosax on May 08, 2015, 08:43:29 PM ---Two defensive wars mean you can be quad tapped during turn change. Have you thought about that?<br /><br />--- End quote ---<br /><br />Is there a problem with this? :3<br /><br />--- End quote ---<br />If you can find a friend in your region, you and he can basically kill any nation you want before anyone can react. Just after reset, I could probs get enough people in africa to kill all others before any opposition could form. It would be completely game breaking.
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			<strong>Sir_Scarf</strong>:
			<br />
			Ach, I can't believe it took this long for me to think about it, but how about this: Two defensive wars maximum, but it takes three days before the second defensive war can be started. That would stop quad-tapping, though technically one could become triple-tapped if a war takes too long.
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