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				Messages - Sir_Scarf
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			<span>Pages: [<strong>1</strong>] <a class="navPages" href="http://www.blocgame.com/forums/index.php?action=profile;u=20;area=showposts;start=15">2</a> <a class="navPages" href="http://www.blocgame.com/forums/index.php?action=profile;u=20;area=showposts;start=30">3</a> <span style="font-weight: bold;" onclick="expandPages(this, 'http://www.blocgame.com/forums/index.php?action=profile;u=20;area=showposts;start=%1$d', 45, 945, 15);" onmouseover="this.style.cursor='pointer';"> ... </span><a class="navPages" href="http://www.blocgame.com/forums/index.php?action=profile;u=20;area=showposts;start=945">64</a> </span>
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4129.msg45506#msg45506">Re: TEST announces bloc 3.95 Final meme. </a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> April 01, 2016, 11:21:39 PM »</span>
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=3.0">Technical Help/Bug Reports</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4117.msg45504#msg45504">Re: (bug) everything</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> April 01, 2016, 11:15:56 PM »</span>
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					IMF loans are a thing? Did not know that. I kept looking for those but the only way to stop that recovery seemed to be overwhelming conscription
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4130.msg45501#msg45501">Re: I'm out</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> April 01, 2016, 11:09:23 PM »</span>
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					Nobody dast blame this man. You don’t understand: Slim was a salesman. And for a salesman, there’s no rock bottom to the life. He don’t put a bolt to a nut, he don’t tell you the law or give you medicine. He’s a man way out there in the blue riding on a smile and a shoeshine. And when they start not smiling back—that’s an earthquake. And then you get yourself a couple spots on your hat and you're finished. Nobody dast blame this man. A salesman is got to dream boy, it comes with the territory.<br /><br />See you next week ;-;7
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4121.msg45426#msg45426">Re: Bloc's new safety officer!</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> April 01, 2016, 02:59:12 AM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=4121.msg45425#msg45425">Quote from: Triumvir Lykos on April 01, 2016, 02:57:37 AM</a></div></div><blockquote class="bbc_standard_quote">You're more than welcome citizen.<br />*I wanted to mention something about the law but I feel that would be stealing from your content, so thank-you for doing it yourself <img src="http://blocgame.com/forums/Smileys/default/smiley.gif" alt=":)" title="Smiley" class="smiley" />*<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Ayy, it was fun in WaW but I'm not going to be selfish and keep it for myself. Keep it alive, fam~  <img src="http://blocgame.com/forums/Smileys/default/cool.gif" alt="8)" title="Cool" class="smiley" />
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=3965.msg45424#msg45424">Re: NOD Minister of Memes Resignation.</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> April 01, 2016, 02:57:33 AM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3965.msg45193#msg45193">Quote from: Yilmaz the Great on March 30, 2016, 04:26:10 PM</a></div></div><blockquote class="bbc_standard_quote"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/38/NZ_flag_design_Silver_Fern_%28Black%2C_White_%26_Blue%29_by_Kyle_Lockwood.svg/1024px-NZ_flag_design_Silver_Fern_%28Black%2C_White_%26_Blue%29_by_Kyle_Lockwood.svg.png" alt="" class="bbc_img" /><br />A FUCKING LEAF.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Oy, that's a FROND, get your botanical terminology correct
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4121.msg45423#msg45423">Re: Bloc's new safety officer!</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> April 01, 2016, 02:52:16 AM »</span>
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					I can personally confirm that the <strong><span style="color: blue;" class="bbc_color">LAW</span></strong> supercedes all pacts, promises, alliances, treaties, deals and other considerations. Red Terror is now the <strong><span style="color: blue;" class="bbc_color">LAW</span></strong> by all necessary and requisite authority.<br /><br />Thank Rumsod we're finally achieving civilization on these forums
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4102.msg45173#msg45173">Re: The Order announces bloc victory!</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 30, 2016, 04:15:34 AM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=4102.msg45168#msg45168">Quote from: Lemon on March 30, 2016, 02:37:14 AM</a></div></div><blockquote class="bbc_standard_quote">off yourself<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />On yourself
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=12.0">offtopic</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4100.msg45162#msg45162">Re: What alliances have you been apart of?</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 30, 2016, 12:50:01 AM »</span>
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					EUN<br />Divine League<br />Asian Alliance (I was founder for a week)<br />Lunar Brotherhood (totally a relevant alliance, even had pacts and a spot on the pact web!)<br />The Order (for certain values of 'part')<br /><br />I've pretty much always been EUN though; I joined Divine League as an 'officer exchange program', Asian Alliance because Weeksy had to take a vacation or something, and Lunar Brotherhood because Whiskers was being silly. And The Order because Slim asked me to and he's based af. <br /><br />I didn't choose the shill life... the shill life chose me
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=12.0">offtopic</a> / <a href="http://www.blocgame.com/forums/index.php?topic=425.msg45161#msg45161">Re: lets count bloc</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 30, 2016, 12:44:46 AM »</span>
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=3.0">Technical Help/Bug Reports</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4094.msg45160#msg45160">Re: Money niggery</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 30, 2016, 12:43:57 AM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=4094.msg45158#msg45158">Quote from: Mighty Bjørn on March 29, 2016, 11:08:49 PM</a></div></div><blockquote class="bbc_standard_quote">because you do<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Nope
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4102.msg45157#msg45157">Re: The Order announces bloc victory!</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 29, 2016, 10:39:06 PM »</span>
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					>thinking 'winning' is an applicable concept<br /><br />Smh fam
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=3.0">Technical Help/Bug Reports</a> / <a href="http://www.blocgame.com/forums/index.php?topic=4094.msg45156#msg45156">Re: Money niggery</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 29, 2016, 10:34:32 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=4094.msg45054#msg45054">Quote from: Mighty Bjørn on March 28, 2016, 11:08:01 AM</a></div></div><blockquote class="bbc_standard_quote">Don't you multi?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Why would you think that?
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=3448.msg45004#msg45004">Re: Military Update Feb 2016</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 27, 2016, 03:24:29 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3448.msg44987#msg44987">Quote from: Jeddy on March 26, 2016, 10:41:05 PM</a></div></div><blockquote class="bbc_standard_quote">If we donate money maybe he'll come back. Follow the logic of if you donate money to Bernie it will make him the Presidential nominee<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />To be fair, Alaska and other states indicate that donations do make an impact<br /><br />However, when I donated it took Rumsod an entire iteration to set up, so in my experience it's not the right summoning ritual.
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=12.0">offtopic</a> / <a href="http://www.blocgame.com/forums/index.php?topic=425.msg44947#msg44947">Re: lets count bloc</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 26, 2016, 12:13:01 AM »</span>
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					261<br /><br />Hmm... I should set up a macro to spam this thread, then I can jump us up to well over 10k within a few hours.<br /><br />But that would summon Modreich and screw up my internet speed, and I want to download these updates tonight. Someone else do it pls  <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" />
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=12.0">offtopic</a> / <a href="http://www.blocgame.com/forums/index.php?topic=147.msg44945#msg44945">Re: Insult the user above you</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> March 26, 2016, 12:10:18 AM »</span>
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					Smelly and generally repulsive
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=41.msg215#msg215">Re: Current Political Situation</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 11:52:49 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=41.msg208#msg208">Quote from: Valencia on May 08, 2015, 11:43:18 PM</a></div></div><blockquote class="bbc_standard_quote">He should just delete every nation and we can start again, from complete scratch. I think then it'd be easier to to track down multi users.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That's called a 'reset', and it's scheduled to happen in less than 12 hours :^)
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=39.msg212#msg212">Re: Any news on extras for donors?</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 11:47:27 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=39.msg174#msg174">Quote from: Taikuh on May 08, 2015, 08:00:34 PM</a></div></div><blockquote class="bbc_standard_quote">Yah, some people might want to keep the same identity but try a new region. Yah, so how about the ability to change region but at the cost of reseting your nation back to $300m GDP, etc. And this itself can only be done once every 3 months. Like BLOC will last that long, yah<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />That's called quitting and making a new account...
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=39.msg211#msg211">Re: Any news on extras for donors?</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 11:46:20 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=39.msg164#msg164">Quote from: Henry on May 08, 2015, 07:43:27 PM</a></div></div><blockquote class="bbc_standard_quote">No ingame benefits you fags, p2w model a shit.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Ey, Rumsod! Enable 'liking' posts so I can give the guy his props.  <img src="http://blocgame.com/forums/Smileys/default/cool.gif" alt="8)" title="Cool" class="smiley" />
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=43.msg210#msg210">Re: What exactly happens during a reset?</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 11:44:04 PM »</span>
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					I personally hope for a full, clean reset. That's the only way to be sure all the cheated troops and resources are gone.
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=36.msg207#msg207">Re: Warshield prevention</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 11:41:18 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg188#msg188">Quote from: Robosax on May 08, 2015, 08:43:29 PM</a></div></div><blockquote class="bbc_standard_quote">Two defensive wars mean you can be quad tapped during turn change. Have you thought about that?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Is there a problem with this? :3
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=33.msg206#msg206">Re: Nation Link in Sig</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 11:36:26 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=33.msg205#msg205">Quote from: lm_Brian on May 08, 2015, 10:36:46 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=33.msg115#msg115">Quote from: Sir_Scarf on May 08, 2015, 04:48:21 PM</a></div></div><blockquote class="bbc_alternate_quote">Presumably after reset, when everybody has a nation to put in sig...?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>What do you mean? Why wouldn't everyone have a nation link to put in their signature?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />The guys that were, y'know, deleted and banned. I had assumed you'd wait until rumsod wasn't bloody LOOKING before making a fresh account???
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=36.msg162#msg162">Re: Warshield prevention</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 07:39:02 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg153#msg153">Quote from: Taikuh on May 08, 2015, 07:18:06 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg147#msg147">Quote from: Sir_Scarf on May 08, 2015, 06:53:40 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg146#msg146">Quote from: Zyklon on May 08, 2015, 06:47:31 PM</a></div></div><blockquote class="bbc_standard_quote">It's a stupid confusing and needless idea. Just let wars time out after no attacks.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />And what's to stop the warshield from simply declaring again? Or doing the minimum possible attacks?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />TWAIN is right that it's easiest to report and have rumsod deal with it. But I'd also prefer in-game mechanics to discourage shielding. I like the quick-timeout. 24 hours. Add to that a combination of:<br />- war dec requires an initial offensive (ground, naval, or air)<br />- losing offensives decreases stability depending on how bad the loss was<br />- each turn with no attacks makes you lose a bunch of relation points with the other side (if you dec a USA-aligned and don't attack, you lose USSR points)<br />- more booty per successful offensive. Right now, a successful ground offensive gives 1% of the enemy's land. Up the %, include a % of GDP and resource stockpiles. To balance, decrease the killing blow's booty. (1/8th or 1/10th instead of 1/6th of enemy GDP and land. 25% of stockpiles, for example)<br /><br />This can also prevent getting stuck as an unwilling shield.<br /><br />Or just thought of a simpler way to prevent the shield from just declaring again and again every 24 hours. If a war times out after 24 hours, the attacker (shield) cannot declare war again for a set time. A reverse war protection if you will. <span style="color: red;" class="bbc_color">"Your last war didn't even leave the situation room! Your generals refuse to waste their time to plan another war game."</span><br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Ehhh... I'm not a fan of these ideas. 
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=41.msg158#msg158">Re: Current Political Situation</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 07:33:08 PM »</span>
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					Lots of the more important players were revealed as multi users and are now stains on the banhammer.<br /><br />So, politically, I have no idea what'll happen after reset.
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=2.0">Archives</a> / <a href="http://www.blocgame.com/forums/index.php?topic=40.msg150#msg150">THE GREAT CUCKENING OF 2015</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 07:01:17 PM »</span>
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					<img src="http://i.imgur.com/LaOIAzj.jpg" alt="" width="880" class="bbc_img resized" /><br /><br />From day one, dozens of players have used multis. There were many reasons.&nbsp; Some made multis as spies and shills. Some wanted extra resources, others simply needed a bank. A few fought fire with fire, and used multis for the express purpose of countering the awesome manpower available to multi networks. From AIF to BoZ, DL and Anticheat, Brian and whoever the hell else he was, multis were a favorite weapon for the unscrupulous.<br /><br />Recently, they all became cucks. AIF is no more, its nations deleted. BoZ has lost its leader and most meta-active member. Estagon has been deleted by the indiscriminate hammer of justice, as he knew and accepted would happen. Brian's schemes were exposed and neutralized, never actually seeming to do much for him. Lykos was #rekt, just as he attained the coveted Advanced technology.<br /><br />Some players, however, were honest, despite the depravity around them. Slim maintained the top GDP for over a month, all the way through reset; Acirassi claimed Blue Water navy (51 ships) before all others, and EUN and allies defeated the AIF/LC in battle, forcing their surrender. All of this was accomplished through honest autism, not cheating.<br /><br />I hereby move that the current Happenings™ be folded into one event for the purposes of historical documentation and posterity. I propose that this event be called....<br /><br /><span style="font-size: 36pt;" class="bbc_size"><span style="color: yellow;" class="bbc_color">THE GREAT CUCKENING OF 2015</span></span><br /><br />and that it be given a glorious wiki entry as soon as possible. (I'd do it myself, but no time)
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=24.msg149#msg149">Re: New money sink --- Research (updated)</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 06:56:11 PM »</span>
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					It's a tricky idea, and probably would take a huge amount of balance work. Only implement this if you're going to stay around for a few weeks, Rumsod  <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" />
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=39.msg148#msg148">Re: Any news on extras for donors?</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 06:55:26 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=39.msg142#msg142">Quote from: Taikuh on May 08, 2015, 06:43:01 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=39.msg141#msg141">Quote from: Allen Charra on May 08, 2015, 06:39:30 PM</a></div></div><blockquote class="bbc_alternate_quote">I'd like the ability to change my country's name a limited number of times and have a country motto right beneath my country's name.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Signed. And to change leader name and region a limited number of times too? With a couple months cool down between each region change.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I know realism isn't terribly important to a game like this, but I don't see how even donators can justify being able to move a whole country and factories, along with the oil deposits you didn't claim yet, from Asia to South America....
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=36.msg147#msg147">Re: Warshield prevention</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 06:53:40 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg146#msg146">Quote from: Zyklon on May 08, 2015, 06:47:31 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg143#msg143">Quote from: Sir_Scarf on May 08, 2015, 06:45:03 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg122#msg122">Quote from: Taikuh on May 08, 2015, 05:22:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Scarf, you saying that A attacks and shields B. Z attacks and kills A. Doing that would flip A and B's war so that B becomes the attacker and A the defender?<br /><br />Edit: I get it now <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /> B becomes shield-less. How would you handle it if B is already attacking C before Z kills A? B would then be in two offensive wars, one against C and one against A?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />If someone's attacker loses... then they'd *better* be able to finish the war as well!<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It's a stupid confusing and needless idea. Just let wars time out after no attacks.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />And what's to stop the warshield from simply declaring again? Or doing the minimum possible attacks?
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=25.msg145#msg145">Re: Tech decrease when attacking mechanic</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 06:46:47 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=25.msg130#msg130">Quote from: Zyklon on May 08, 2015, 05:47:03 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=25.msg121#msg121">Quote from: Taikuh on May 08, 2015, 05:18:27 PM</a></div></div><blockquote class="bbc_alternate_quote">Rumsod increased training costs (and supposedly the effectiveness of training), weapons decay, and decreasing stability from negative growth to counter barcode's strategy.<br /><br />The problem with weapons decay is that weapons are linked with tech and thus military strength. Fighting offensive battles decreases your overall military strength through troop casualties and tech loss. That discourages offensive wars, which leads to less happenings, and deader meta. If rumsod wants to keep weapons decay as a thing, which isn't a totally bad idea, he should make it easier and cheaper to replenish weapons and/or dissociate weapons from tech.<br /><br />Personally, I think tech should be its <a href="http://blocgame.com/forums/index.php?topic=24.msg114#msg114" class="bbc_link" target="_blank">own thing</a>. Weapons can remain as a burnable resource, required for offensives and necessary but not burned for full defensive military power. In other words, say 10k troops requires 1 weapon. A 100k army burns 10 weapons per offensive. Having more than 10 weapons stockpiled will <em>not</em> provide any bonus. If you don't have 10 weapons, then your 100k army can't launch an offensive. If you have 10 weapons stockpiled, your 100k army will defend with 100% efficiency or strength. If you have less than 10 weapons stockpiled, your 100k army will still be able to defend against attacks, but not to full efficiency. (similar to what Mammon <a href="http://blocgame.com/forums/index.php?topic=24.msg70#msg70" class="bbc_link" target="_blank">said</a>)<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Rumsod should just put you in charge of suggestions m8. Second one I've read from you today that's been 10/10.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Pretty much.
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=36.msg144#msg144">Re: Warshield prevention</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 06:46:15 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg139#msg139">Quote from: TWAIN on May 08, 2015, 06:25:29 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg126#msg126">Quote from: Sir_Scarf on May 08, 2015, 05:42:32 PM</a></div></div><blockquote class="bbc_alternate_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg123#msg123">Quote from: TWAIN on May 08, 2015, 05:24:29 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">Basically, war shielding is a shitty mechanic. Chains of players would declare war on each other, keep their militaries at sub 20k, and proceed to become economic powehouses. This is only possible because of the limit of just ONE defensive war.<br /><br />If everyone was vulnerable to two defensive wars, then no group of players could totally cover their own ass. War pyramids would be seen, but the guys on the tail end can still be eaten up. Make it three, and pyramids would be a bitch to construct without multis (>implying)<br /><br />To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're wrong. For instance, 7 people would be enough to cover their asses with 3 wars. 5 for 2 wars, 9 for 4 wars, and so on. Rock-paper-scissors.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />No, SOME would be covered, but as long as you can't declare more than one war, someone's ass will be left hanging.<br /><br />A wants to be invincible, so B and C dec him. Now A is invincible. A can dec B or C, but even if he does, then the guy would need D to dec him for invulnerability...<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>What part of my post didn't you get? If you could declare two wars, then 5 people would suffice to cover themselves.<br /><br />Really, it's a nonissue, since you can just report them, this is probably the most evident exploit.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Ah, I see the confusion. No, every individual can still only declare one offensive war. But every individual is liable for two defensive wars. See the difference?
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						<h5><strong><a href="http://www.blocgame.com/forums/index.php?board=1.0">Gameplay & Suggestions</a> / <a href="http://www.blocgame.com/forums/index.php?topic=36.msg143#msg143">Re: Warshield prevention</a></strong></h5>
						<span class="smalltext">« <strong>on:</strong> May 08, 2015, 06:45:03 PM »</span>
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					<div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg122#msg122">Quote from: Taikuh on May 08, 2015, 05:22:48 PM</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=36.msg119#msg119">Quote from: Sir_Scarf on May 08, 2015, 05:04:22 PM</a></div></div><blockquote class="bbc_alternate_quote">To add to this, I believe a new kind of mechanic could stop war shielding forever. If someone is in a defensive war, and someone attacks and wins against their attacker, the defender swaps positions and replaces the attacker, so that the old defender can be attacked, even if they have a pyramid defending them.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Scarf, you saying that A attacks and shields B. Z attacks and kills A. Doing that would flip A and B's war so that B becomes the attacker and A the defender?<br /><br />Edit: I get it now <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" /> B becomes shield-less. How would you handle it if B is already attacking C before Z kills A? B would then be in two offensive wars, one against C and one against A?<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />If someone's attacker loses... then they'd *better* be able to finish the war as well!
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