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										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37918#msg37918" rel="nofollow">Blockades</a>
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									<div class="smalltext">« <strong> on:</strong> January 12, 2016, 07:02:32 AM »</div>
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								<div class="inner" id="msg_37918">In a war the nation where the weaker navy has <strong>at least 10 ships less than the superior navy </strong>and the superior navy is <strong>at least green water</strong>, a blockade can be instituted.<br /><br />the more powerful naval nation can set its navy to <strong>Blockade</strong> the enemy nation.<br /><br />Blockades will:<br /><br />1. block trade on the market for the weaker naval nation<br />2. result in a 50% chance of all direct trades to and from the weaker naval nation being seized (this includes everything - weapons, troops, uranium, rm, mg, oil) by the nation with the superior navy. All but troops will be added to the blockading nation's stockpile. <br /><br />The attacker will be unable to bombard or attack the enemy fleet with with their navy while blockading (or the turn in which they begin or end their blockade).<br /><br />thoughts? might be too punishing.<br /><br />also, will be posting several more threads with rather large updates, some of which are almost complete.</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37919#msg37919" rel="nofollow">Re: Blockades</a>
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									<div class="smalltext">« <strong>Reply #1 on:</strong> January 12, 2016, 07:13:48 AM »</div>
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								<div class="inner" id="msg_37919">Quite punishing but we're all used to your abuse by now. How about airlifts? Something something Berlin </div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37920#msg37920" rel="nofollow">Re: Blockades</a>
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									<div class="smalltext">« <strong>Reply #2 on:</strong> January 12, 2016, 07:36:21 AM »</div>
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								<div class="inner" id="msg_37920">I don't want this to be too punishing, hm... maybe % blocked is based on the amount of naval superiority (so say if you have 40 more ships than the inferior navy, there is a 40% chance of trade being seized etc.). Also, free market trade is allowed but there is a % chance you either get no payment or resources, the same % as being seized in direct trade.</div>
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									<div class="smalltext">« <strong>Reply #3 on:</strong> January 12, 2016, 07:46:30 AM »</div>
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								<div class="inner" id="msg_37921"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37920#msg37920">Quote from: rumsod on January 12, 2016, 07:36:21 AM</a></div></div><blockquote class="bbc_standard_quote">I don't want this to be too punishing, hm... maybe % blocked is based on the amount of naval superiority (so say if you have 40 more ships than the inferior navy, there is a 40% chance of trade being seized etc.).<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />This was also on my mind (not necessarily those exact numbers though). <br /><br />Blockading really hurts the little guys. Old players with deflated GDPs and strong  militaries will be able to pick on the little guys with less worry of alliance aid reaching their targets. <br /><br />Give blockading some risks. Maybe the blockader has an effective "home navy" of 0 ships because their navy is technically out surrounding another nation. This allows the blockader to be more susceptible to 2nd fronts. </div>
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									<div class="smalltext">« <strong>Reply #4 on:</strong> January 12, 2016, 08:43:53 AM »</div>
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								<div class="inner" id="msg_37924">May i sugest another option of lifting the blockade by the means of one friendly nation attacking the blockade?<br /><br />Maritime strike option - require oil, mg<br />Naval ship intervention - literally a number of ships attacking the blockade<br />Paying ransom - nation under the blockade have option to pay ransom.</div>
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									<div class="smalltext">« <strong>Reply #5 on:</strong> January 12, 2016, 09:04:42 AM »</div>
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								<div class="inner" id="msg_37927"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37921#msg37921">Quote from: Taikuh on January 12, 2016, 07:46:30 AM</a></div></div><blockquote class="bbc_standard_quote">Give blockading some risks. <br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br /><br />No aid/trade is extremely punishing, so here are some brainstormed ideas that could be used to make it less punishing:<br /><br />1)Instead of outright blocking trade, the nation could be forced to use landbased means of transporation for trade makeing tradeing more expensive, similar to the tariff for trade between opposing alignments/economies.<br /><br />2) Aid from nations in the same subregion/bordering subregions not affected by the blockade.<br /><br />3) Allow the defender to attack the navy with his airforce.<br /><br />4) Nation that sends aid to a blockaded alliance member can send his fleet with the shipment to break the enemy blockade, if his fleet is strong enough. Though this means for a certain period of time his fleet won't be able to defend his own nation.</div>
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									<div class="smalltext">« <strong>Reply #6 on:</strong> January 12, 2016, 09:17:29 AM »</div>
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								<div class="inner" id="msg_37929"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37924#msg37924">Quote from: GaGaK on January 12, 2016, 08:43:53 AM</a></div></div><blockquote class="bbc_standard_quote">May i sugest another option of lifting the blockade by the means of one friendly nation attacking the blockade?<br /><br />Maritime strike option - require oil, mg<br />Naval ship intervention - literally a number of ships attacking the blockade<br />Paying ransom - nation under the blockade have option to pay ransom.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Who would conduct the maritime strike and naval ship interventions? The friendly nation or the blockadee himself?<br /><br />I'm not sure how I feel about the maritime strike. Using economic resources (MG and oil) to directly combat a military maneuver? That might be a first for BLOC and should be discussed more.<br /><br />I don't think paying a ransom should be included as a game mechanic. It can be done player-to-player.<br /><br /><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37927#msg37927">Quote from: Lyranistan on January 12, 2016, 09:04:42 AM</a></div></div><blockquote class="bbc_standard_quote"><br />No aid/trade is extremely punishing, so here are some brainstormed ideas that could be used to make it less punishing:<br /><br />1)Instead of outright blocking trade, the nation could be forced to use landbased means of transporation for trade makeing tradeing more expensive, similar to the tariff for trade between opposing alignments/economies.<br /><br />2) Aid from nations in the same subregion/bordering subregions not affected by the blockade.<br /><br />3) Allow the defender to attack the navy with his airforce.<br /><br />4) Nation that sends aid to a blockaded alliance member can send his fleet with the shipment to break the enemy blockade, if his fleet is strong enough. Though this means for a certain period of time his fleet won't be able to defend his own nation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Agreed with all.<br /><br />I was also thinking of some sort of malus between the blockader and the nation whose goods are seized. Think Cuban Missile Crisis where the US was the blockader, Cuba the blockadee, and USSR the nation whose goods were targeted. Or maybe the blockader loses superpower points depending on the alignment of the blockadee or the nation whose goods are seized.<br /><br />Also, what about using X superpower points to blockade your enemy and Y superpower points to lift a blockade?</div>
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									<div class="smalltext">« <strong>Reply #7 on:</strong> January 12, 2016, 09:19:48 AM »</div>
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									<h5 id="subject_37945">
										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37945#msg37945" rel="nofollow">Re: Blockades</a>
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									<div class="smalltext">« <strong>Reply #8 on:</strong> January 12, 2016, 11:51:34 AM »</div>
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								<div class="inner" id="msg_37945">During the blockade the navy strength of aggressor should be at least 1/2 maybe more. So to break out of  blockage you just attack the ships or enemy troops while weakened. <br /><br />FM should be able to trade on Market with % chance of failure (either no deal or lose money).<br /><br />Blockads and resources:<br />I think % chance of passing scott free (minimum 50% other % = number ships nation B has more. If nation is not bordering i.e. using 50+ ships to attack and they choose to blockade cannot use army attack - no ships to take them accross <img src="http://blocgame.com/forums/Smileys/default/tongue.gif" alt=":P" title="Tongue" class="smiley" />) <br />And then<br />So % chance of passing no problemo<br />% chance of no deal - blockade turns away ships. <br />% chance of sinking - blockade blows up ships, loses resources<br />% chance of seizing - blockading nation keeps stuff<br />Though in this - perhaps a "secure trade" costs % of GDP or some cash cost (based on whats sent) that guarantees it'll get through? Max use 1 per turn or something. <br /><br />Blockaded nation cannot send stuff away. </div>
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									<h5 id="subject_37951">
										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37951#msg37951" rel="nofollow">Re: Blockades</a>
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									<div class="smalltext">« <strong>Reply #9 on:</strong> January 12, 2016, 12:17:01 PM »</div>
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								<div class="inner" id="msg_37951">I love it<br /><br /><br /><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37918#msg37918">Quote from: rumsod on January 12, 2016, 07:02:32 AM</a></div></div><blockquote class="bbc_standard_quote">In a war the nation where the weaker navy has <strong>at least 10 ships less than the superior navy </strong>and the superior navy is <strong>at least green water</strong>, a blockade can be instituted.<br /><br />the more powerful naval nation can set its navy to <strong>Blockade</strong> the enemy nation.<br /><br />Blockades will:<br /><br />1. block trade on the market for the weaker naval nation<br />2. result in a 50% chance of all direct trades to and from the weaker naval nation being seized (this includes everything - weapons, troops, uranium, rm, mg, oil) by the nation with the superior navy. All but troops will be added to the blockading nation's stockpile. <br /><br />The attacker will be unable to bombard or attack the enemy fleet with with their navy while blockading (or the turn in which they begin or end their blockade).<br /><br />thoughts? might be too punishing.<br /><br />also, will be posting several more threads with rather large updates, some of which are almost complete.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div>
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							<div class="signature" id="msg_37951_signature">Chillintelligence, Warlord and 2nd Officer of Inter/pol/</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg38006#msg38006" rel="nofollow">Re: Blockades</a>
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									<div class="smalltext">« <strong>Reply #10 on:</strong> January 13, 2016, 04:18:11 AM »</div>
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								<div class="inner" id="msg_38006"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37927#msg37927">Quote from: Lyranistan on January 12, 2016, 09:04:42 AM</a></div></div><blockquote class="bbc_standard_quote"><br />No aid/trade is extremely punishing, so here are some brainstormed ideas that could be used to make it less punishing:<br /><br />1)Instead of outright blocking trade, the nation could be forced to use landbased means of transporation for trade makeing tradeing more expensive, similar to the tariff for trade between opposing alignments/economies.<br /><br />2) Aid from nations in the same subregion/bordering subregions not affected by the blockade.<br /><br />3) Allow the defender to attack the navy with his airforce.<br /><br />4) Nation that sends aid to a blockaded alliance member can send his fleet with the shipment to break the enemy blockade, if his fleet is strong enough. Though this means for a certain period of time his fleet won't be able to defend his own nation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />Yes</div>
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										<a href="http://www.blocgame.com/forums/index.php?topic=3267.msg38117#msg38117" rel="nofollow">Re: Blockades</a>
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									<div class="smalltext">« <strong>Reply #11 on:</strong> January 14, 2016, 01:59:53 PM »</div>
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								<div class="inner" id="msg_38117"><div class="quoteheader"><div class="topslice_quote"><a href="http://www.blocgame.com/forums/index.php?topic=3267.msg37927#msg37927">Quote from: Lyranistan on January 12, 2016, 09:04:42 AM</a></div></div><blockquote class="bbc_standard_quote"><br />No aid/trade is extremely punishing, so here are some brainstormed ideas that could be used to make it less punishing:<br /><br />1)Instead of outright blocking trade, the nation could be forced to use landbased means of transporation for trade makeing tradeing more expensive, similar to the tariff for trade between opposing alignments/economies.<br /><br />2) Aid from nations in the same subregion/bordering subregions not affected by the blockade.<br /><br />3) Allow the defender to attack the navy with his airforce.<br /><br />4) Nation that sends aid to a blockaded alliance member can send his fleet with the shipment to break the enemy blockade, if his fleet is strong enough. Though this means for a certain period of time his fleet won't be able to defend his own nation.<br /></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br />I completely agree with this. As for number 4 the time period should be the rest of the turn</div>
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